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Stokes's Bristol Nightclub incident in detail (From: The Comeback Summer by Geoff Lemon)

IF YOU’RE LOOKING for a place where misadventure could begin, you can’t go past Mbargo. The nightclub’s streetfront is painted a purple so bright you’ll see it in your dreams. Strings of giant sequins shimmer in the breeze. Its phonically inventive name is spelt in silver letters that climb its three-storey terrace facade. Inside are strips of burning neon, a few booths, floorboards so marinated in drink that they have an ingredients list. Bristol is a student city on England’s south coast crowded with music and nightlife and street art. This is Banksy’s home town, and the tourism board suggests in rather strong terms that ‘you would be a fool not to see his amazing work firsthand’. The same organisation describes Mbargo as ‘intimate’, which is fair for a place where you can catch an STI standing up. Students cram into its modest dimensions while people with names like DJ Klaud battle for billing with £1.50 drink deals over seven sloppy nights a week. To get a sense of the story about to come, consider that it’s the kind of place open until two o’clock on a Monday morning, and that at two o’clock on a Monday morning, Ben Stokes still thought it had closed too early.
The Ashes of 2017–18 had disciplinary bookends. It was after that series that Australia’s two leaders went off the rails in South Africa. It was a few weeks before that Ashes tour that England’s biggest star windmilled his way into his own disaster.
In the early hours of 25 September 2017, Stokes and teammate Alex Hales were barred from re-entering Mbargo after a night out on the piss. A Sunday thrashing of an abject West Indies in an ignored series at the fag-end of the season apparently required ample celebration. After arguing with the bouncer and hanging about at the door for a while, they wandered off to find a casino in the hope of more drinking. They’d barely made it around the corner before getting in the middle of a conflict between four locals. As is said on the internet, it escalated quickly.
The 26 September reporting was bloodless. Withholding names, police stated that a man ‘was arrested on suspicion of causing actual bodily harm’ while another went to hospital with facial injuries. England’s director of cricket Andrew Strauss separately confirmed that Stokes was the arrestee, adding that he had been released without charge and that Hales had gamely offered to ‘help police with their enquiries’. Administrators had a good chance of hiding behind that investigation, and the next day Stokes was named in the upcoming Ashes squad as expected. But that night the video emerged.
Bristol student Max Wilson had shot it on his phone, then offered it to The Sun. What he thought was playing hardball was actually lowball: his opening price of £3000 was snapped up by a tabloid that would have paid ten times that. The Sun went on to make a mint by syndicating the rights worldwide. From a window above the fray, the vision showed six men on the street below performing the muddled choreography of a melee. One was right at the centre of it. One was waving a bottle, one dipped in and out, one tried to calm it. Two others floated around the edges. The central figure was unmistakable: red hair burning even in the streetlight as he launched into a series of blows against two of the men, falling to grapple with them on the ground, then following both across the street, swinging punches the whole way. Hales trailed behind, repeatedly and impotently shouting ‘Stokes! Stop! Stokes! Enough!’ The ECB could fudge issues that existed only in thickets of legalese, but not those captured in moving colour. Stokes was stood down from the next West Indies match, then suspended indefinitely. It emerged that he had broken his hand during the fight, something he’d done twice before while punching objects in dressing rooms.
The response in Australia was fierce: Stokes was a thug, a lowlife, a selection that would disgrace England. It was not entirely coincidental that a ban for England’s best player would be handy for the Aussie team, but there was also a cultural split. In England, plenty of people still minimise pub fights as lads letting off steam. In Australia, heavy media coverage as a succession of young men were killed had inverted that tolerance. The discourse now saw any punch as potentially deadly and accordingly reckless. This was more poignant in a cricket context given that David Hookes, the dashing Test batsman and state coach, was killed in 2004 by a pub bouncer’s fist.
The PR situation was bad for Stokes as details emerged of the injuries to the men he’d hit, and that one was a young war veteran and father. Stokes wasn’t officially removed from the Ashes squad through October but stayed behind when his teammates left, hoping for police to dismiss the matter in time for a late dash to Australia. His annual contract was renewed on the due date in case that came to pass. Then 29 October brought a twist in the tale.
‘Ben Stokes praised by gay couple after defending them from homophobic thugs,’ ran the headline. Kai Barry and Billy O’Connell had emerged. Not entirely out of nowhere: while Stokes had made no public comment, this story in his defence had initially been leaked to TV host Piers Morgan after the fight, as soon as the video appeared. Police body-camera footage played in court would later show that Stokes had given the same story to the arresting officer on the night. But no-one knew the identities of the fifth and sixth men in the video, and police appeals had turned up nothing.
It was The Sun again with the breakthrough. Kai and Billy were perfect for a readership not keen on nuance. ‘We couldn’t believe it when we found out they were famous cricketers. I just thought Ben and Alex were quite hot, fit guys,’ said Kai, who was memorably described as a ‘former House of Fraser sales assistant’. The paper had the pair do a full photo shoot: layering the fake tan, showing off chest waxes, mixing Ralph Lauren and Louis Vuitton into a range of outfits. Their best shot had them standing back to back, heads turned to the camera, in a mirror-image Zoolander moment.
Suddenly The Sun was the England team’s best friend. ‘Their claims could lead to the all-rounder being cleared over the punch-up and freed to play in the First Test in Australia next month,’ it gushed, then gave a tasting platter of quotes: ‘We were so grateful to Ben for stepping in to help. He was a real hero.’ ‘If Ben hadn’t intervened it could have been a lot worse for us.’ ‘We could’ve been in real trouble. Ben was a real gentleman.’ Would it be known forever as Kai and Billy’s Ashes? No. While the Bristol boys provided spin for Stokes’ reputation they didn’t influence the police. With charges still pending there was little choice – not given Strauss had previously sacked Kevin Pietersen for being annoying. Stokes remained suspended through the Ashes and a one-day series in Australia, and lost the vice-captaincy. It was January 2018 before the Crown Prosecution Service laid a charge.
That charge surprisingly came in as affray, a crime that can carry prison time but is classified as ‘a breach of the peace as a result of disorderly conduct’. The men he had punched, Ryan Ali and Ryan Hale, faced the same count, charged as equal participants in a fight rather than Stokes being charged with assaulting them. Alex Hales was not charged, despite being seen in the video to aim several kicks when Ryan Ali was lying on the ground. Given the underwhelming standing of the offence, Stokes was cleared by the ECB to tour New Zealand, and kept playing until his trial in August 2018, which he missed a Test to attend. None of the three defendants would be convicted.
The reasoning behind the charges was never released and was attributed vaguely to ‘CPS lawyers’. The service gave the case to Alison Morgan, a prosecutor of a class known as Treasury Counsel who usually handle serious criminal matters. Morgan had a scheduling clash and never ended up court for the case, but in 2018 and 2019 she would go on to win damages and admissions of libel from The Daily Mail, The Times and The Daily Telegraph variously for incorrectly reporting that she had been responsible for the inadequate and inconsistent charging decisions.
Morgan’s successor on the case was Nicholas Corsellis QC, who on the first day of trial was permitted by the CPS to request two assault charges be added against Stokes. ‘Upon further review,’ claimed a CPS statement, ‘we considered that additional assault charges would also be appropriate.’ This was patent nonsense from the service that eight months earlier had chosen the lesser charge. Any lawyer knows that no judge will allow new charges once a trial has begun, because the defence hasn’t had time to prepare. But such a request could deflect criticism of the prosecution service by technically making the judge the one who disallows the charge.
Working through the story from the trial and the tape is complicated. You had a Ryan and a Ryan, a Hale and a Hales, a Billy and a Barry and a Ben. You had several versions of events as to who knew whom, who was drinking with whom, who had insulted whom and who had merely engaged in ‘banter’, a word that in modern Britain has to do an unconscionable amount of lifting. The reporting had constantly mixed up the Ryans as to who had which injury, who was in hospital, who had played which part in the fight, and whose mum had which stern words to say about it.
Let’s agree that from now Ryan Ali is Ryan One, the firefighter who ended up with a fractured eye socket and a cracked tooth. Ryan Two can be Ryan Hale, the soldier who scored concussion and facial lacerations. Mr Barry and Mr O’Connell are best known per The Sun as Kai and Billy. In scorecard parlance we’ll leave the cricketers as Stokes and Hales.
Amid the confusion, Stokes and his lawyers built his case in a straightforward way. The UK legal definition of affray is ‘if a person threatens or uses unlawful violence or force towards another person, which causes another person of reasonable firmness present at the scene to fear for their safety’. That means it doesn’t account for violence that harms a target, but violence that might frighten a theoretical bystander. The wiggle room for Stokes was with ‘unlawful’, because the charge excuses violence in defending oneself or others.
This interpretation hinged on the beginning of the video, where Ryan One waves a beer bottle about and takes a swing at Kai. The version from Stokes was that he was minding his own business walking down the street when he heard homophobic abuse. He intervened verbally and was threatened verbally by Ryan One – something that Ryan One denied but that couldn’t be proved or disproved. In fear for his safety Stokes had to nullify that threat by bashing Ryan One before it went the other way. He registered Ryan Two in his peripheral vision as another possible threat, and again had only one recourse.
Stokes also had to convince the jury to disregard testimony from Mbargo’s bouncer that he had been looking for a fight. A solid lump of a man, Andrew Cunningham had not enjoyed his patron’s attempts to get back into the club after the bouncer declined an offer of a bribe. ‘He got a bit verbally abusive towards myself. He mentioned my gold teeth and he said I looked like a cunt and I replied, “Thank you very much.” He just looked at me and told me my tattoos were shit and to look at my job.’ Cunningham described these words as coming in ‘a spiteful tone, quite an angry tone’, and said that Stokes still seemed angry as he walked away.
These were details the doorman had nothing to gain by inventing, but each of them Stokes denied. By his own accounting he had drunk a beer at the game and three pints at his hotel, then ‘potentially had some Jägerbombs’ along with half a dozen vodkas at the club. He insisted that after all of this he was not drunk.
If I may take a moment here to call upon the wisdom of experience – a person who cannot definitively say whether they have had any Jägerbombs has definitely had some Jägerbombs. A Jägerbomb is an experience that does not pass one by. Further to that, a person who says they have ‘potentially’ done something has definitely done that thing and doesn’t want to admit it. A person who has had between 15 and 24 standard drinks in one evening is shitfaced. A person who tries to bribe a bouncer £300 – three hundred quid! – to get into Mbargo – Mbargo! – is beyond shitfaced.
If Stokes admitted that he was drunk then the prosecution could say he was out of control. He claimed clear recall of assessing a threat, feeling fear and deciding to protect himself with force. He confidently denied details from the bouncer’s testimony, like using the word ‘cunt’ or mentioning gold teeth. Yet on other details he claimed a ‘significant memory blackout’. He didn’t remember the punch that saw Ryan One taken away by ambulance. He didn’t remember what the Ryans had said to Kai and Billy, only that those words were homophobic. With no head injury, as one of the few people who hadn’t been hit, he had supposedly suffered this memory loss despite being sober.
The version from Kai and Billy was compatible but vague: they had been walking along, they ‘heard … shouts’ of abuse from an unspecified source, then Stokes ‘stepped in’ and thus they avoided possible harm. They claimed to have been bought a drink by Stokes at Mbargo, although CCTV showed them meeting outside. The overall implication from both accounts was that the cricketers had been pals with Kai and Billy, while the Ryans as per The Sun’s headline were a roving band of thugs.
The reality though is that the Ryans were the ones hanging out with Kai and Billy at Mbargo. Police discussed CCTV from inside the club in questioning and at trial. On that footage the four Bristolians bought drinks for one another, danced together, and Kai was noted to have variously touched Ryan Two’s crotch and Ryan One’s buttock. Ryan One told police that all of this was taken lightheartedly and wasn’t a problem. Indeed, when the Ryans called it a night the other two left with them.
This much is clear from footage out the front of Mbargo, which shows Kai and Billy exit the club and start talking with a subdued Hales and a demonstrative Stokes, who are stuck outside. The vision was played in court to determine whether Stokes was antagonistic towards Kai and Billy, as he appears to impersonate them and to throw a lit cigarette their way. More interesting is that after a few minutes the Ryans emerge, and all six actors in the fight video briefly form a prequel in the one frame.
Ryan Two pats Billy on the chest in friendly fashion with his right hand before clapping him on the back with his left. He moves past and does the same to Kai before leaving the shot. Ryan One stops to speak to Kai. They lean in for a moment, talking, then Kai turns and they walk out of frame together. Billy hangs around for a few seconds at the door and then looks after them and races to catch up. Stokes and Hales remain outside the club to remonstrate further with the bouncers. Whatever discord develops around the corner is between four men who left amicably together minutes earlier.
There’s no way to know what caused that friction. If Ryan One did use homophobic slurs, he might have been drunkenly obnoxious for no reason. He might have had an insecure macho response to some extra flirtation. He might have thought unkindness was funny – ‘banter’ once again. Or he might have said something that was misunderstood, as both Ryans insisted in court that they had not used nor had the impulse to use any abusive language.
What clearly didn’t happen was an attack by bigots on random passers-by. This kind of crime is regular enough that an audience understands the horror of it, and this is what was evoked by the public accounts of Stokes, Billy and Kai. All we know is that there was some verbal dispute among the Bristol locals, and that Stokes came along behind them and put himself in the middle of it. Ryan One responded to the interference aggressively and away they went. There are plenty of reasons to look sideways at the idea that Stokes was a saviour. Foremost, neither Kai nor Billy was called upon as witnesses in court. You’d think it would be ideal to have Stokes’ story backed up by those who benefited from his selflessness. But his defence team had developed the impression that the pair had shown a changeable recall of events amid a hard-partying lifestyle, and would be dismantled by the prosecution on the stand.
That raises the question of whether The Sun coached their quotes for the 2017 interview. Despite missing court, Kai and Billy clearly enjoyed the attention. In 2018 after the trial they did a follow-up spread in the same paper about how poor Ben had been mistreated. They got a television spot on Good Morning Britain and glowed about his heroism. In 2019 The Sun wheeled them out once more to say that Stokes should get a knighthood. In 2017 they had ‘never watched cricket’ but by 2019 were supposedly volunteering sentences like, ‘He saved us, now he’s saved the Ashes.’ Whether they were paid for these appearances is not known, but the chance to be famous for a day can be lure enough.
If you find this cynical, consider that on the night in question, the Bristol boys were so deeply moved and thankful for Ben’s intervention that they left him to be arrested and never attempted to find out who he was. Seconds after the video ended, an off-duty policeman reached the scene. You might think that someone grateful to a saviour would speak on his behalf. Instead, said Kai, ‘it all got a bit scary so we walked off. It was too much for me and we went to Quigley’s takeaway for chicken burgers and cheesy chips.’ They didn’t give their hero a thought for over a month while police issued multiple appeals for witnesses.
As for Stokes, he told his arresting officer that ‘his friends’ had been attacked. After three minutes of chat outside a nightclub, these friends were so dear to him that he has never contacted them again: not after the newspaper piece, not after the verdict. He didn’t want to see how they were or thank them for their support. He didn’t mention them by name in his solicitor’s statement after the trial.
The Stokes defence rested on Ryan One’s bottle, which he had carried out of Mbargo to finish a beer, not to use in a Sharks versus Jets amateur production. But once he turned it over to hold it by the neck it became a weapon. Intent and interpretation can change the material nature of things. Part of Stokes’ justification in court was that the bottle implied that the two Ryans might have ‘other weapons’ hidden away. You can understand how a jury could decide that created doubt.
Not being convicted, though, doesn’t give the contents of the video a big green tick. It does not, as his lawyer claimed, vindicate Stokes. Looking in detail, Ryan One is belligerent but his movements telegraph a bluff. Hales is the person he’s gesturing at, but they’re several metres apart when Ryan One cocks his arm ostentatiously, showing off the bottle rather than bracing to swing. He skips forward but Hales skips back and Ryan One doesn’t follow. Kai stretches out an arm to impede Ryan One, who has a drunken stumble, nearly eats pavement, then staggers towards Kai and hits him in the back. That hand is still holding the bottle, but his strike is a side-arm cuff on a soft part of the body. It’s all pretty tame.
This is where Stokes gets involved. Having moved across to protect Hales, he now takes three large steps to run around Kai and booms his first punch at Ryan One. They fall to the ground and the bottle clinks away. Stokes gets to his feet to punch down at the fallen man, while Hales arrives to kick him ineffectively then runs off across the street for some unknown reason. Ice-cream van? Stokes is soon back in the grapple having his shirt pulled up to show off his Durham tan. Ryan Two steps in for the first time to pull Stokes away, prompting a couple more random punches at this new target, then Stokes trips backwards over Ryan One and sprawls in the street. Hales chooses this moment to return and aim some solid kicks at the head of the man on the ground. Nothing so far is a triumph of moral philosophy or the pugilistic arts. But if it all stopped here, perhaps you could say it was somewhere approaching fair. Ryan One has behaved like a turnip and it’s not an entirely unjust world that would give him a whack across the chops. The antagonists have disentangled, Stokes has some distance, it’s time to dust off and go home. Ryan Two steps forward for this purpose with his palm raised in conciliatory style and says, ‘Settle down, stop.’
So Stokes punches him.
It’s roughly his fifth punch overall, and he really winds up into this one. He misses so hard that he stumbles away into the shadows of the shop awnings along the road.
Hales starts shouting for him to stop. Ryan Two backs into the street, still holding his palm up. Stokes closes on him from about five metres away, six large steps, to where Ryan Two is standing on his own. Stokes pushes him a couple of times, as Ryan Two keeps trying to placate him and saying ‘Stop.’ Stokes throws his sixth punch, largely missing as his target ducks.
Ryan Two keeps pulling away and reversing, into the middle of the street now. Stokes follows him, grabbing his sleeve to drag him back. By this point Ryan One has found his feet and walked around behind his friend. Both of them are in the same line of sight for Stokes, and both are backing away. Stokes aims his seventh and his eighth punches, which Ryan Two tries to deflect, as Hales walks up behind Stokes to grab him.
Stokes yanks away from his friend and switches to Ryan One instead, taking seven paces to grab him before throwing his ninth punch of the night. He grabs again; Ryan One blocks that arm and pushes himself back away from Stokes. Ryan Two again intercedes, putting himself between the two with his palms up and his arm extended.
Stokes throws his tenth punch, a right-hander at the face of Ryan Two, then shoves him backwards. Ryan Two backs away once more, four paces. Stokes follows, steadies, lines up, then launches his strongest punch yet, his eleventh, a proper right hook from a solid base, one that cracks across the man’s head and gives him concussion. Ryan Two ends up flat on his back in the middle of the street, his hands still outstretched for a moment in useless protest until they twitch and drop to the blacktop.
Stokes isn’t done. He once more shoves away the restraining Hales and follows Ryan One, who keeps backing away saying, ‘Alright, alright, alright.’ Five more paces from Stokes before another blow at the man’s head. Kai and Billy are now standing over the poleaxed Ryan Two. The video ends, but seconds later Stokes will punch Ryan One hard enough to knock him out too, before off-duty cop Andrew Spure arrives on the scene to bring down the curtain. When the body-camera footage kicks in some minutes later, Stokes is in handcuffs but Ryan One is still laid out in the street. Ryan Two has regained consciousness, folded his shirt under his friend’s head and is asking police for an ambulance.
‘At this point, I felt vulnerable and frightened. I was concerned for myself and others.’ This was how Stokes described that sequence to the court. An elite athlete with years of gym work and training to snap a bat through the line of a ball with astounding power and precision, swinging fists as hard as he can at men with none of those advantages. Punching so hard that he breaks his hand, and repeatedly shoving away a friend so he can punch some more. Frightened and threatened by two targets shouting ‘Get back!’ and ‘Stop!’
The off-duty officer testified that Stokes ‘seemed to be the main aggressor or was progressing forward trying to get to’ Ryan One, who was ‘trying to back away or get away from the situation’. The student who filmed the video can be heard on the tape at one stage exclaiming ‘Fuck!’ and testified that it was because ‘I felt a little bit sorry about the lad that had been punched and it looked like he had his hands up’. That tallied with the prosecutor’s depiction of ‘a sustained episode of significant violence that left onlookers shocked at what was taking place’.
The defendant stuck to his strategy. ‘No, my sole focus was to protect myself.’ All up, in the 33 seconds of footage after he falls over, Stokes takes 35 steps forward to keep hitting two men who keep trying to get away. Not once is he hit back.
After the verdict, Stokes’ solicitor positioned him as the victim. It had been ‘an eleven-month ordeal for Ben … The jury’s decision fairly reflects the truth of what happened that night … He was minding his own business … It was only when others came under threat that Ben became physically engaged. The steps that he took were solely aimed at ensuring the safety of himself and the others present …’ The statement was impossibly self-righteous and self-absorbed.
If there was anyone to feel sorry for it was Ryan Hale, the second of our two Ryans. He’s the one who emerged from the club with a friendly arm around the shoulder for Kai and Billy. He’s the one who interposed himself to end the fight, then kept putting himself back in the firing line, trying to calm an intimidating stranger while dodging blows. For his show of restraint he got laid out regardless, concussed in the street, then was issued a criminal charge equal to that of the man who hit him, and described in national media as a violent bigot in an untested story to support that man’s defence.
Lawyers for Ryan Two made a more convincing post-trial statement, noting that Kai and Billy, ‘neither of whom were relied upon by the prosecution or the defence team for Mr Stokes, have taken the opportunity to speak with various media outlets about the alleged homophobic abuse that they received in the early hours of September 25. Mr Hale has passionately denied this allegation throughout the course of this case,’ it continued.
‘It is upsetting to Mr Hale that although he was acquitted, the accusation that he was the author of such abuse remains. Both Mr Hale and Mr Ali were knocked unconscious by Mr Stokes, and although Mr Stokes has been acquitted of an affray, Mr Hale struggles with the reasons why the Crown Prosecution Service did not treat him as a victim of an unlawful assault.’Good question. Avon and Somerset police were the investigating force, and they were frustrated by the decision. Ryan Two was filmed clearly not hurting anyone, but police were instructed by the CPS to proceed with a charge. Hales (the cricketer) was filmed fighting but ‘a decision was made at a senior level of the CPS’ not to proceed. Police expected Stokes to be charged with assault but the CPS declined. It doesn’t take a wild cynic to think that placing the same lukewarm charge on three men for vastly divergent behaviour might ensure that none would be convicted, even as the trial would maintain the pretence that a defendant of influential standing had not been given a free pass.
A couple of years down the line, the original interview with Kai and Billy has disappeared. All traces have been scrubbed from The Sun website, its social media history, and even from the Wayback Machine internet archive. Given its headline of ‘homophobic thugs’ and text that names Ryan Two but not Ryan One, the libel liability isn’t hard to spot. Later interviews with Kai and Billy take the passive voice – they ‘suffered homophobic slurs outside a Bristol nightclub’.
The article that was once claimed to exonerate brave Ben Stokes now links only to a missing content page, with a picture of a dropped ice-cream cone and the phrase ‘legal removal’ inserted into the web URL. In terms of consequences, Stokes missed one tour. When he resumed his career in January 2018, the Australians hadn’t yet ruined theirs. Their year-long bans looked much more stringent. But the Stokes case dragged on in other ways. With no criminal liability, the Australians confessed promptly enough for the sporting world to give them the full length of the lash. Their situation was ugly but there was closure. Stokes got stuck in legal stasis, unable to be fully backed or condemned. Instead his issue was always present, a browser full of open tabs that the ECB swore they would read any day now.
Through 2018 Stokes was back but he wasn’t back, in the sunglasses and finger-guns sense. In his return one-day series he nearly cost England a match with 39 from 73 balls in Wellington. His first Test hit was a duck as England got rolled in Auckland for 58. At Trent Bridge while Stokes was injured, England posted a world record 481 against Australia. With Stokes three weeks later at the same ground they made 268. He crawled to 50 from 103, the second-slowest any Englishman had reached that milestone in 20 years. That span covered Alastair Cook’s whole career. It was apologetic batting, acting out responsibility via the scorecard. Stokes was creeping back into the team like he’d been kicked out in a blazing row and was hoping to tip-toe to the sofa.
It was December 2018 before the ECB disciplinary committee ruled on him and Hales. In a ‘remarkable coincidence’, wrote Simon Heffer in The Telegraph, ‘the punishment both players faced in terms of bans from playing at international level was covered by the amount of games they had already missed when dropped by England’s selectors, in the furore that followed the incident’. The verdict compounded the omissions around the case by not addressing the violence at its heart. Nor did Stokes, apologising only ‘to my team-mates, coaches and support staff’, and then ‘to England supporters and to the public for bringing the game into disrepute’.
The implicit next step was to rebuild that reputation. It might have been easier had his court defence not meant that he wasn’t game to admit any fault at all. It might have been easier if he or his advisers had been willing to change tack once the trial was done. Imagine a world where Stokes had stood outside court and apologised for overreacting, for the injuries he’d caused, and for the time and energy he had sucked out of other people’s lives. That would have been a show of responsibility beyond a scorecard. When the time came around to assess forgiveness, it might have meant forgiveness was deserved.
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Galactic Economics 2: Trustworthy

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Jen and Sarah spent the next week doing research. The Internet was filled with contradictory information about monetary theory and economics, and neither of them really had the background to evaluate the arguments that everyone was having.
However, Sarah reminded them both, they didn't need to look at a perfect system, just one that worked. So, they started digging through Wikipedia articles and online textbooks on the history of money and how they came to be.
"Hey, did you know they used to use salt as currency?" Sarah asked as she skimmed through a particularly fascinating documentary about Middle Age East African economies.
"Is this some kind of joke about mining salt?"
"No, it's real, look. And apparently the word salary is from the Latin word salarium for money used to buy salt," Sarah continued fascinated.
Of course, they couldn't use something as simple as salt to represent money. In fact, they couldn't use any commodity either.
Over the last week, one of the alien traders caught wind that gold was extremely valuable on Earth, so they'd brought them in by the ton load. Gold was still useful for electronics and some dentistry, but the price of gold, mostly propped up by its value in rarity, crashed hard.
The problem with currency in galactic trading, as Sarah discovered, was that there wasn't a single commodity that was equally rare in every system.
No, whatever alternative they come up to the laughably outdated barter system had to be built on something far more rare and valuable than gold.
Something that even the most powerful human empires in history have struggled to collect.
It had to be built on trust.
"That's the system most modern currencies are based on," Sarah claimed, "you only accept dollars for work because you trust that you're going to be able to wake up tomorrow and spend it on… everything you need."
"Hmm well, we can't just ask them to take US dollars," Jen giggled. This would be so much easier if that weren't true.
"Why not?" Sarah asked, playing the devil's advocate.
"Well… well, like you said, they won't trust it! I certainly wouldn't if I were a trader! Furthermore, who knows? Maybe they have a printer in their ship that can duplicate money! Maybe we should ask them for that next time we bring Zarko some pears," Jen said, thinking out loud.
"I doubt it. The government keeps a lot of secrets about how they make Dollars , and I don't want the Secret Service knocking on my door," Sarah said. Until this week, she hadn't known that this was one of the lesser known duties of the USSS. Now that she knew it, it made the thought of attracting their attention even less palatable, "you're right. What about digital casino tokens? We can produce something that translates to Dollars and have our own system that tracks it all."
"Sure, that's not too hard to make. We would have a centralized money supply, where we don't trust each end point…" Jen continued on the brainstorm, thinking in terms of the technical system, "ok, so say we make SarahBucks, and peg its value to the US Dollar. One pound of pears would be worth 1.5 SarahBucks, one pound of sirloin steak is 6.99 SarahBucks at Safeway. That still doesn't explain how we'll get people to use it."
"I'm not sure. I need to think about this more," Sarah yawned, tired. "And I hate that name."
They agreed that they were stuck, and that SarahBucks was absolutely a terrible name.
Livermore Spaceport, Earth
A month after the spaceport opening, Sarah noticed that it had become less of a tourist attraction. There were far fewer people standing around gawking at the aliens, and a lot more companies trucking their best-selling products into the spaceport for trade.
After their abuse of Jen's cousin's employee pass got discovered by the spaceport authorities, Sarah and Jen had started placing their own bids on getting into the spaceport through the official channels. Thanks to their existing connections with the managers at the spaceport and a growing bank account of value, they could still get in to continue their lucrative trade for magical alien goods.
A bit of a rich-get-richer type of situation.
The flavor of the month were these Bohor magical air filter machines that aggressively scrubbed the air of… anything you want them to.
The Bohor planet is basically the planetary equivalent of a toxic dump.
Sure, it had biomes; it wasn't a Star Wars sci-fi planet where the entire planet is either a desert or an ice-cold tundra or a forest. But the entire planet had been polluted so heavily by its occupants that it lowered the life expectancy by half before the Bohors found a solution:
They simply filtered their entire atmosphere through air filter machines and then buried the toxins and garbage they got out of it in a very deep landfill, somewhere where very few people lived. Pretty much the kind of solution you'd expect out of a species that created the original problem in the first place.
Zikzik, the alien that was the same species as Zarko, overheard a human asking about their rocket fuel and climate change, and brought in a cargo hold of them.
It was a massive hit.
Earth's climate change problem wasn't nearly as bad as Bohor, but it was relatively simple to program these machines to suck carbon out of its atmosphere and… bury them in a landfill.
At first, few of the human traders bought them, thinking that it was going to be at least a while before the problem became big enough that big governments were going to come to them to try to address the issue, but they had it all wrong.
Soon as word got out this was an option, big companies and philanthropists started lining up at their doors. As it turned out, literally sucking the carbon dioxide out of the air was easier and cheaper than modifying many of their industrial practices to actually be environmentally green. They didn't need to run more efficient factories to claim to be carbon-neutral; just pump as much carbon into the air in exchange for undoing that by sucking it out of the atmosphere after!
Some bean counters at a think tank in DC predicted that a few more shipments of these air filters will fix Earth's climate problems by themselves in about a decade, so every trader had a waiting list of corporations with PR problems willing to buy them.
Sarah and Jen had a couple vehicle manufacturing companies on their list who were trying to get Bohor air filters to use in lobbying for looser emission standards for their dirty gasoline cars.
Today, there were traders on all the landing pads, and they were all carrying air filters. Zarko's ship was there, and he was loading fruits into his spaceship with an alien looking forklift. Sarah and Jen approached his ship and noticed the truck driver standing there.
"Hey Benny, tempting the poor aliens with cherries this time?" Sarah waved good, grinning and looking at his cargo.
Technically, Benny is a competitor, or at least he drives for a competitor. The massive fruit conglomeration he worked for, Chuckita, had not neglected to notice the massive business opportunity sitting right here as many others have, and are now delivering straight to the aliens in exchange for massive profit margins.
But Benny was a good guy. One time Jen and Sarah were having some trouble finding a buyer for a bunch of legally dubious alien psychedelics. Benny was in his late 50s, not that great with the Internet either, so he'd introduced them to whom he referred to as "my money launderer". Aka, his 22-year-old son, Benny Jr, who had a habit of buying weed and other less than legal items off the deep web. Benny Jr had found a buyer for them within minutes and even generously offered to handle the deal for them to spare them the risk of meeting some psycho hopped up on an alien high in a dark alley somewhere.
"Heh! One of the bat aliens loves sweets but has a low tolerance for sour, so they treat cherries as some kind of an odd challenge fad. They eat a random cherry, and it's either so incredibly sweet they start drooling out of the mouths, or it's a sour one, and they freak out," Benny replied, in a low voice as if he were trying to keep it a big secret. "Zarko showed me a video, and it's the most hilarious thing I've ever seen".
"I think I've seen that one, have you seen the one where they drink wine?" Sarah chuckled at the memory. Alien videos have been a big hit on YouTube. Some human merchants were trading fruit for aliens to take videos of the galaxy. Which they monetized, of course.
"No," Benny's ears perked up. Chuckita doesn't make wine, but if selling wine to aliens was going to be a thing, they were a big supplier of grapes… "Is it gonna be a thing?"
"Well guess what we brought today?" Jen also grinning from ear to ear, and holding up a big carton of low-quality box wine.
"Awww seems like I'm always one step behind you guys," Benny moaned in exaggeration, "I tried to get my money launderer to tell me what aliens would want but all he does is play video games on the Internet, kids these days."
Luckily, Zarko chose this moment to step out to spare them from more good-humored ribbing from the boomer. "Ah Sarah and Jen, you brought the grape wine this time!"
"Yup," Sarah beamed, "and I see you've run out of air filters to trade again!"
"Sadly yes," Zarko tilted his head in shame, "my ship is overdue for a cargo space upgrade, but I haven't found a port that would do it for fruit yet. Next time?"
"Alright! Alright! We'll leave our special wine with you, but you better get us some extra good filters next time!" Jen scolded mockingly. Zarko has gotten a lot more comfortable doling out IOUs since the first time.
"Of course. Only the best for you two," Zarko said with a greasy human smile imitation that almost made Sarah laugh out loud. It reminded her of a ridiculous cartoon sloth.
"By the way," Sarah asked casually, "how much is a spaceship worth on your planet?"
Zarko sobered up his expression and looked at her curiously. It was a question that other humans had asked before. To him, it was a good sign. This meant that they all dreamt of the stars. But he didn't expect such a question from someone as seemingly practical as Sarah. She had a lot of fruit, sure, but fruit doesn't build spaceships.
After thinking for a while, he replied honestly, "ships aren't traded for one single item. My family traded for the parts to build mine for generations."
He pointed at his spaceship.
Zarko proudly explained, "this is the work of eighteen generations of trading. My family was one of the richest on Zeep-zep. For thirteen generations, they traded for each of the parts on this beauty. Then, for the last five, my ancestors traded excess food from the tenant farmers on their land to expert craftsbeings that could put it together."
"Wait, eighteen generations?" Jen gasped. Eighteen generations ago, her family were probably peasants on a farm in Korea or something…
"Yes," Zarko said, looking at them with a little of pity. "After getting the spaceship, my family has traded in it for twelve generations, through civil wars and disasters."
He did some math on his hands, and said, "that's about four hundred of your years. That's why it's very unlikely that you will never go to space."
Looking at the stunned expression on their faces, he tried to lighten the mood. Zarko said mischievously, "unless you're willing to part with some more of your fruit, in which case I'll let you sit in the back seat for a whole route!"
"Hold on, back up, I'm still stuck on the multiple generations part," Sarah said seriously. "You're saying you're flying on a spaceship that started to be built thirty generations ago? That's… about a millennia for us."
"Yes," Zarko answered, "and that's why only thirteen families on my planet have had the privilege of owning one in our long history. No offense, but that's why I think no human will ever own their own spacecraft for at least fifteen more generations."
Something is wrong here, Sarah thought. The budget for NASA's FTL spacecraft was in the hundreds of millions. Yes, for a fruit farmer, that would be many generations of work if all their descendants worked in the same industry. But there were over three thousand billionaires on Earth, not including the tens of thousands of corporations that had assets or market value over a billion. And the prices for the spacecraft would surely go down as time went on…
For a planet like Zarko's to only have thirteen spaceships over generations of their development…
As they were walking away, Benny asked, "have you guys noticed something weird about the way these aliens do business?"
"Yes." "God yes." They said in unison.
"We've been thinking about it for a while, but these guys not having money is a major problemo," Sarah said, looking around surreptitiously, "Zarko and Zikzik keep talking about not being able to find someone who can upgrade their hulls for fruit. And sometimes they come with nothing good, and we're supposed to just drive our fruits all the way back!"
"And if you think about it, if they were human ships, think about truckers who don't own their trucks. We'd have loans or something to deal with the cargo space problems, and they'd be paid for by profits in a few trips," Jen added.
"The numbers he gave us for spacecraft ownership seem insane," Sarah agreed. "Your company could probably afford to order one right now, not to mention hundreds of others. They must all be dirt poor!"
Benny seemed relieved that he wasn't the only one who was thinking this, "exactly! I'm thinking we just introduce them to the concept of Benjamins and solve all their problems and ours. Would certainly make the return trip a lot easier for me if I didn't have to drive all the way to Berkeley for junior to launder all this crap!"
"We thought of that too," Sarah said as Benny pretended to groan again, "but we couldn't figure out how to get them to take money with no intrinsic value."
"Oh that shouldn't be too hard," Benny said, who's clearly already thought through this problem in his head, "we play a little game called good cop, bad cop."
"Good cop bad cop?"
"Sure, it's a mind game the cops play, where they put you in a room-"
"Yeah we know what it is, but how does that help us?" Sarah said impatiently, an idea tugging on her subconscious.
"Well you see," Benny clearly smugly enjoying this moment where he's thought of something that the duo did not, "you two come with an empty truck next time, and you tell Zarko that you'll give him a wad of clean crisp cash, fresh from the bank, for some of his air filters. And when he asks you why he'd take the cash, you just tell him that he can give it to me in exchange for some of my fruits."
"What does that have anything to do with good cop bad cop?!" Jen asked.
"That has nothing to do with good cop bad cop," Sarah chimed in, but the idea was beginning to form in her head, "but it's a good start. We don't want to deal in cash. It's too risky. It could get the feds onto us and there's a bunch of laws around it that I'm not sure about."
"But what we can do is have an internal money system for traders pegged to the US Dollar!" Jen completed.
"Yup, so when Zarko comes back next time, we tell him he has an account with the Bank of Benny, we give him a fancy looking card that has his bank account number and give him a pin code, and we deposit a certain amount of BennyBucks into his account for giving us air filters. Then when you come around, Zarko gives you his card and pin, and gives you BennyBucks for your fruit," Sarah finished.
"Aha. And then I come to you two, say, I would like to convert BennyBucks in my Bank of Benny account to good old American dollars," Benny extrapolated, completing that final step.
"Yeah! We'll just wire you the money and everyone gets theirs," Sarah exclaimed, happy they've finally thought through the loop and gotten someone on board.
"BennyBucks is a terrible name though," Jen said, calming everyone down a little, "and why are we getting so excited over the basic concept of currency? And why haven't aliens figured this out? Maybe it's against some kind of space trading code."
"Who knows? Maybe we just try it on Zarko and see if it works out," Benny said, a glint in his eyes, "and then we expand, galaxy-tically."
"Galactic credits!" Sarah exclaimed, "that's what we'll call it."
They agreed that it was the least worst name that they'd come up with so far. It was boring, but when it came to finances, maybe boring and cliché was a good choice after all.
"Explain again. I am trying to understand," Zarko said two days later as he offloads the air filters he'd promised.
"C'mon dude, for the fifth time," Sarah exasperated, "it's not that hard. We give you a bank account card and have you set up a secret number…"
Jen had spent the last two days coding up a storm. Technically, a simple debit system wasn't that hard, but she had to make a website interface that Benny could go up to and enter his account, Zarko's card information and amount, then let Zarko type in his code…etc. She'd mused that it would have been easier to just do this all in a cloud-based spreadsheet, but that wouldn't scale up if they had more customers.
Sarah had the account cards laminated and designed a logo: the letters GC, for Galactic Credit, and a stylized version of a Milky Way in the background. Part of the value in a trustworthy system is to look official, and you can't get much more official than laminated cards.
"Yes, I understand that part," Zarko said, clearly displaying his frustration on his facial expression as well, "but I don't understand why Benny would give me his fruit for just entering a number."
"Because we have an agreement with him that he'll take it in exchange for fruit!" Sarah was sure this was the umpteenth time she had to explain this, but clearly Zarko was not getting it.
"Is it similar to a debt?" Zarko said suspiciously, as if debt was this dark magic that the humans were performing on him, "I have never heard of this kind of debt before."
"Yes, it's a debt, of sorts," Jen cut in. The last time he had asked this exact question, they'd said no, and that led to fifty other questions and explanations that went nowhere, so nothing could go worse if they said yes-
"Ok. I don't understand," Zarko did his sloth version of a sigh, it was cute, but at the same time frustrating for Sarah and Jen, "But I can try it. I know you two are not trying to trick me. Do I get my fruits before I take off?"
"Yes! You go to Benny-" Sarah started.
"Yes! And that's it. Benny gives you his fruit," Jen cut her off, knowing that this was about to launch into yet another long, long line of questions they just can't deal with right now.
Sarah set up a new account for Zarko, asked him for a 6 digit base ten pin code (thank god Zarko was a ten digit species) which he promptly memorized, and hoping that Jen's prototype website wouldn't fail, showed him how they were "giving" Zarko 40,000 Galactic Credits for 8 Bohor air filter machines into his account ("No, you can't have my iPad. It's on your account card now. Show this to Benny later.")
"Well that worked out great," Benny said as he watched them wire him the $25,000 for his truck shipment of fruit. Though his costs were in the low thousands, he could have easily fleeced Zarko for his full 40k. But they all agreed that wasn't the point, which was to get Zarko to see the benefits of using a currency system abstracted from goods and services.
"Dude, you weren't there," Sarah complained, "I don't understand why he had such a hard time understanding money. Money equals goods. Bing bang boom. It's like these guys don't have the capability for abstract thinking."
"No they definitely do. You can't build spaceships without abstract math and science," Jen said, "but he clearly had a deathly aversion to using money. I think it's tied to some taboo to debt somehow. All the other species must have it because none of the aliens we've met have even mentioned anything close to a real economy."
"Whatever it is," Benny sighed happily, "I'm just happy I didn't have to go home with my truck full of weird alien toys."
"Yup. The next step is to get all the human traders to take credits. At least they'll have no problems understanding the benefits."
Sarah made some calls to the trader licensing office at the spaceport. There she found a manager willing to part with phone numbers and contact information for the other human traders, for an "information fee" of course, and started making calls to the other human traders.
It wasn't easy. Some traders were representatives of bigger food companies, and didn't have all the flexibility to make these kinds of decisions. And others no doubt were thinking of copying their system for their own profit. But they all saw the benefits of a unified network of currency debiting because they've been suffering the same problems that Sarah, Jen, and Benny had been.
Over the next few days, all the human traders agreed to take galactic credit from the aliens, which they knew they could exchange for cash with Sarah and Jen.
"We are officially in business."
In economics, there's a distinction made between different kinds of money. There's commodity money, usually gold or silver. There's representative money, which is currency backed by commodities like gold or silver. And then there's fiat money, which is not backed by any intrinsic value, but rather by government decree, hence fiat.
Galactic Credits fall into some kind of weird hybrid category between representative and fiat money. They're backed by the Dollar, which is fiat money, but also which makes them representative money. This means that the people issuing them, in this case Jen and Sarah, are not supposed to create them without also having a corresponding US Dollar in their bank account.
Of course, Sarah and Jen hadn't signed an ironclad contract with the other human traders that they're always guaranteed to take their galactic credits and exchange for money, so technically that meant that one day Sarah could simply "deposit" a large number of credits in her account and buy all the goods she wanted from Zarko, or potentially the other traders.
That would, however, be slaughtering the golden goose for the meat.
After all, they didn't want to sell fruit or Bohor air filters.
They wanted to sell the concept of money.
"Why would I take this over fruit?" Zikzik sniffed. He was known as a sharp one by all the human traders. If there's any new alien fad coming down the pipeline, chances are Zikzik is the first one to touchdown with a cargo hold full of it.
Unlike many of the other traders, he was fairly consistent in his dealings. This much fruit is for this much air filters. He knows his price, and he lets you know it too. Everyone suspected he kept careful records of all his selling and buying somewhere in his ship, but he's never brought them out. Maybe he just had a sharp memory.
"It's very consistent," Sarah insisted, trying to appeal to his affinity for a stable and predictable exchange, "one pound of fruit today is the same as one pound of fruit tomorrow, and you can deal in fractions."
Completely ignoring that most fruits are seasonal, and price changes, and inflation, she thought, let's start here.
"Fractions, you say?" Zikzik seemed thoughtful, or maybe he's just scratching an itch on his snout, Sarah could never tell with these aliens.
"Yes, fractions," said Jen detecting the slightest bit of opening, "you can trade your air filters for credit. Then you can trade maybe three quarters of your credits to fill your cargo with fruit. The next time you come down here to Earth, you would only need to bring half the amount of air filters as the first trip, combined with the credits you have left, you can leave with a full cargo load anyway!"
Is that how that math goes, Sarah thought, but didn't cut in, as Zikzik seems to be nodding, an oddly universal gesture for affirmation.
"Five eighths of the credits," Zikzik argued, "The air filters are harder to get now because the Bohor are running low, and they need time to make more."
Bargaining! There we go! That's what we're talking about! Sarah almost pumped her fists in the air and gave him a high five, not a great idea given how sharp his claws are as she found out when trying to shake his hands a couple of weeks ago.
"Ok, you would still have to negotiate that amount with each human trader," Sarah replied adding, "but they all deal in Galactic Credits."
They signed him up for an account, gave him a card, and set up his pin code. It had only taken half an hour to get Zikzik on board, which was significantly faster than the hours they'd taken to explain this to Zarko, despite them being the same species. Was it xenocist that she'd assume it was going to take just as long, Sarah wondered.
Looking at the line of traders, she sighed. This was going to be a long day.
Luckily, Zikzik accepting the credits made for great advertising. He was known for being a sharp trader, so if he doesn't think it's a scam, it must not be, right?
Sarah and Jen managed to get two other traders that day onto credits, and one more who was dipping his proverbial toes into the water.
It was a good day.
Jen had been working hard. The Galactic Credits website was now on its 16th major iteration. She'd beefed up the security on it, to make sure none of the other human traders got any funny ideas. Backups became more automatic and frequent, and there was now a rollback and dispute mechanism, not that it was being used yet.
Sarah had also been working hard. She'd been sitting in meetings all day with legal, finances, and now they had a small army of people who were ready to help out if they got into trouble there. Galactic Credits is now officially a tax paying LLC incorporated in the great state of Delaware.
Benny Jr, who had just finished college, had come in as well. He was no good at talking to clients, but he's what the duo would refer to as "street smart". Occasionally, the alien traders would bring in some exotic or ahem, dubiously sourced items, and he would know exactly where to convert that into cold hard cash. On the spreadsheets, his dealings were adding up to a nice fat padding on the margins for Galactic Credits, which to this point, hasn't been making any money other than in the fruit and air filters exchange business.
They were now working out of a rented office in downtown Livermore, with a very nice view of a brick-lined pub that offers numerous craft beers and the old railroad that runs through the heart of town.
Ironically, there's a Bank of America branch across the street, not far from the office itself, the company that had invented the BankAmericard and started the credit card revolution, seemingly oblivious to this new competitor moving into town, literally and figuratively.
They had many brilliant finance experts who were working on something, surely, but established financial institutions are not always great at moving fast and adapting to changing technology. There were many regulations to worry about, and the stakes were a lot higher.
There's something very quaint about the town itself. Some people didn't consider it part of the Bay Area metro area itself, but with the latest BART expansion station they recently built, that's been less and less true.
Now, it was literally the town where the train tracks ended. And where the final frontier began.
For the people in the office, it's also where they dreamt about a new financial revolution in the galaxy.
Some people have critiqued this chapter on the grounds that established financial institutions would have thought of this idea on day one. I appreciate the feedback, but that is a rosy view of the velocity at corporations in my opinion. I've personally worked in some of these companies, and if someone brought up this idea, it would probably have taken at least a month to get the idea through various risk audits and legal reviews.
In terms of technology, much of banking still operates on software that predates the modern Internet. This is one of the reasons why fin-tech startups have been able to beat them on time-to-market, despite massive institutional or financial disadvantages. It's why companies like PayPal, Square, Stripe, Venmo… etc could compete with the incumbents with the development of the Internet.
Sure, an intern in engineering or tools would have a semi-working prototype by week three, but the first line of code would be pushed to production by… month three. A much more likely scenario: some startup beats them to the punch, exactly as it happens here, and the large company offers their founders or investors an obscene amount of money to buy them out.
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[End of Dragons] Ideas for 9 new Canthan elite specializations

Few new elite specialization ideas for the Canthan expansion, with no new weapon types involved:

Elementalist: Skyfire

Mesmer: Trickster

  • Gain Spectres instead of Clones. Spectres are weaker than clones, but replicate themselves on destruction, reducing their size and power. A normal spectre will spawn two medium spectres, a medium spectre will spawn two small spectres, and a small spectre won't replicate any further. Shatter skills affect all spectres no matter their size, adjusting their strength to the size of each shattered spectre.
  • You can wield the Shortbow weapon in combat. All five shortbow skills work as channeled skills, employing multiple consecutive projectiles at once. Each of these projectiles is weaker individually, but their combined effect has the same strength as any common ranged weapon. When all the projectiles hit their target, the strength of the combined effects double.
  • Gain access to Shout slot skills. Shout effects are divided in three phases, each triggered by one of the three spectre sizes. The first phase is triggered by the mesmer and normal spectres, the second by medium spectres, and the third by small spectres. Completing the three phases will unlock an additional fourth effect, triggered by all spectres at once. Shouts are inspired by Canthan poetry, each phase covering one out of four verses.

Necromancer: Apothecary

  • Gain Plague Bomb, Toxic Pollen, Afflicted Miasma, Scarab Spore, and Plague Shroud instead of Death Shroud. Plague Bomb throws an explosive to the target area. Toxic Pollen, Afflicted Miasma, and Scarab Spore work as enchancements for your bombs. Activate and combine them to modify the effects of your plague bomb, leading to a total of eight possible combinations. Plague Shroud turns the necromancer into a walking combo field. All plague skills consume life force.
  • You can wield the Pistol weapons in combat. Pistol skills gain additional effects depending on the active plague enhancements.
  • Gain access to Elixir slot skills. Elixirs work as ammunition skills, consume their charges sparingly to gain various passive effects, or consume them all at once to induce a frontal area of effect vomit attack.

Engineer: Dreadnought

  • Gain Dreadnought Suit instead of tool belt skill five. Activate the Dreadnought Suit to drive your own combat armor, gaining alternate tool belt skills. Any engineering kits you wield during the transformation will gain alternate weapon skills as well.
  • You can wield the Mace weapons in combat. Mace skills are inspired by the core engineer Tool Kit utility skill, which has been removed and replaced by a new gadget elite skill. Additionally, maces are not exclusive for the dreadnought elite specialization, and once unlocked can be used by the core profession and any other elite specializations as well.
  • Gain access to one new healing engineering kit, one new utility gadget, one new utility elixir, one new utility engineering kit, one new utility turret, and one new elite engineering kit. These new slot skills are exclusive for the dreadnought elite specialization.

Ranger: Bulwark

  • Gain Pet Focus instead of Pet Swap. Both pets are deployed in combat simultaneously, pet focus letting you command the beast skills of one pet at a time.
  • You can wield the Shield weapon in combat. The fifth weapon skill turns defensive mode on and off, reducing your movement speed in exchange of alternate weapon skills. This affects the fourth shield skill, as well as all three skills from main-hand axe, main-hand spear, and main-hand sword.
  • Gain access to Venom slot skills. Venom effects are applied to the ranger, both pets, and up to four other nearby allies. Once used against a target enemy, their negative effects stack, increasing their strength the more hits the target receives.
  • Find and tame Juvenile Crab, Juvenile Eel, and Juvenile Phoenix pets during your journey across Cantha.

Thief: Shadowblade

  • Gain Shadow Blade and Shadow Strike instead of Steal. Shadow Blade summons an exact copy of the thief, with half the attributes and health. This shadow blade companion will follow the thief for ten seconds, mimicking all of his actions within a delay of two seconds. Shadow Strike commands the companion to shadowstep to the target foe and gain a stolen skill.
  • You can wield the Greatsword weapon in combat. The first weapon skill has five chain steps instead of the usual three. Weapon skills two to five gain stronger effects the further the chain progresses, and will not interrupt it when used. Successful hits by the shadow blade will count as a step forward for any chains on progress, greatsword or not.
  • Gain access to Stance slot skills. Stance effects are applied simultaneously to both the thief and the shadow blade.

Guardian: Spiritcaller

  • Gain Virtue Attunement instead of Virtue Activation, Just was Xun Rao instead of Virtue of Justice, Resolute was Reiko instead of Virtue of Resolve, and Courageous was Ashu instead of Virtue of Courage. Attune to a virtue to strengthen its passive effect, disabling the effects of the other two virtues in the process.
  • You can wield the Warhorn weapon in combat. The warhorn gains alternate weapon skills depending on the active attunement.
  • Gain access to Spirit slot skills. Just like warhorn skills, spirits gain different effects depending on the active attunement.

Revenant: Windwalker

  • Gain Wind Walk instead of dodge rolling. Hold the dodge key to dash instead of dodging, dash distance increasing the longer you hold down.
  • You can wield the Greatsword weapon in combat. Weapon skills two to five work as charge skills, gaining stronger effects the longer you hold down. Wind Walk does not cancel charge skills, giving it good synergy with greatsword skills.
  • Invoke the power of the legendary tengu windwalker, Tsuru Whitewing, and gain access to Legendary Windwalker slot skills. All five windwalker skills depict famous tengu paintings, representing different events across tengu history. Skills six to nine represent how each of the four tengu houses came to be, in turn inspired by the four winds. The elite skill, "The Great Wave off Shing Jea", represents the Great Tsunami itself, and the culmination of the tengu journey.

Warrior: Thunderlord

  • Gain Thunder Bell instead of Burst weapon levels 2 and 3. Thunder Bell summons a mystical cannon bundle, which can alternate between ranged and melee modes through weapon swap. Carry it on your left shoulder to fire thunderbolts against your enemies, or use both hands to wield it as a blunt weapon and crush them at close combat. Thunder Bell is considered a level 2 burst skill, and once activated, both the ranged and melee versions will replace the previous weapon bursts with their own level 3 burst skills.
  • You can wield the Staff weapon in combat. Weapon skills two to five work as sequence skills, unlocking additional skills on successful hits.
  • Gain access to Preparation slot skills. Preparations gain stronger effects depending on individual adrenaline thresholds.
Some lore tidbits, for those interested:
  • Elementalist - Skyfire: Ancient naga battlemages, brought back from the dead as the frozen waters of the Jade Sea brim with life once again. Horrorized at the woes of the modern world, they gather the Luxon clans and the kappa tribes for war.
  • Mesmer - Trickster: Members of the Jade Sisterhood, they run the brothels, casinos, and theatres of Kaineng City. They specialize on blackmail, bribery, and deception. Their influence seeps deep into the Canthan aristocracy, making them impervious to the law.
  • Necromancer - Apothecary: Cultists of the Am Fah, self-proclaimed freedom fighters for the lower classes and lesser races of the empire. They will stop at nothing to overthrow the emperor, resorting to biological terrorism if necessary. After all, they can always blame the Celestial Ministry.
  • Engineer - Dreadnought: The noble men and women who drive the war machines of the empire, their combat armors admired and feared by allies and enemies alike. Rumor says their cannons are powered by the spirits of ancient deities, imprisoned by the dark sorcerers of the empire.
  • Ranger - Bulwark: Elusive beastmasters of the sidhe race, renown wardens of the Echovald Forest. Driven crazy after the Jade Wind, few survived to regain their sanity. As the Kurzick rebels and their dredge allies expand carelessly across the forest, conflict will once again be inevitable.
  • Thief - Shadowblade: Assassins of the Obsidian Flame, gone rogue after the guild was disbanded by the Celestial Ministry. They wage a secret war against the empire's corruption, supported from the inside by the remaining loyalist factions. Their numbers are thin, but their resolve unshakeable.
  • Guardian - Spiritcaller: Forefront of the Celestial Ministry, guardians of tradition, followers of the old ways, and the last remaining ritualists of Cantha. Mouthpieces for the imperial propaganda, they channel the echoes of the fallen heroes of the empire, binding the spirits of criminals to their service.
  • Revenant - Windwalker: Elite tengu bodyguards and executioners, they pay for the crimes of their Sensali ancestors with lifetime service and utmost devotion to the human imperial throne, deeming their brothers beyond the sea as nothing but despicable traitors.
  • Warrior - Thunderlord: Warrior monks of the Sai Ling Order, they commune with the Great Celestials to channel their might, embarking on quests across the countryside in search of deeper enlightenment, vowing to, one day, become Closer to the Stars.

Bonus: New weapon types

Few new weapon type ideas, for a total of 18 ground weapons:
As part of a new player experience, each core profession would unlock some of the old and new weapon types for free, without any elite specialization requirements:
  • Elementalist: Greatsword, Polearm.
  • Mesmer: Pistol (main-hand), Warhorn.
  • Necromancer: Axe (off-hand), Polearm.
  • Engineer: Scepter, Knuckles (main-hand and off-hand), Focus.
  • Ranger: Spear.
  • Thief: Spear, Knuckles (main-hand and off-hand).
  • Guardian: Spear.
  • Revenant: Axe (main-hand), Mace (off-hand), Knuckles (main-hand and off-hand).
  • Warrior: Polearm.
Further unlocks would become possible through either new elite specializations or additional updates to the core professions. Note that this section is independent from the new elite specialization ideas.
Had these gathering dust for quite a while now, figured I'd rewrite and post them.
Hope you liked the read!
EDIT: Same thread at the official forums.
UPDATE: 23/01/2021
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Which Actress had the best run in the 60s?

Best Run in terms of anything
Audrey Hepburn: Breakfast at Tiffany's, Charade, The Children's Hour, Paris When It Sizzles, My Fair Lady, Wait Until Dark, The Unforgiven, How to Steal a Million, and Two for the Road.
Natalie Wood: Splendor in the Grass, West Side Story, Gypsy, Love with the Proper Stranger, Bob & Carol & Ted & Alice, All the Fine Young Cannibals, Cash McCall, Penelope, This Property Is Condemned, Sex and the Single Girl, The Great Race, and Inside Daisy Clover.
Julie Andrews: Mary Poppins, The Sound of Music, The Americanization of Emily, Thoroughly Modern Millie, Hawaii, Torn Curtain, Star!, and Think Twentieth.
Bette Davis: Pocketful of Miracles, What Ever Happened to Baby Jane?, The Nanny, Hush...Hush, Sweet Charlotte, Dead Ringer, The Empty Canvas, The Anniversary, and Where Love Has Gone.
Monica Vitti: L'Avventura, Follie d'estate, La Notte, Three Fables of Love, L'Eclisse, Sex Quartet, I Married You for Fun, The Girl with the Pistol, Kill Me Quick, I'm Cold, On My Way to the Crusades, I Met a Girl Who..., Help Me, My Love, The Scarlet Lady, Red Desert, Le bambole, Il disco volante, Modesty Blaise, High Infidelity, Nutty, Naughty Chateau, and Sweet and Sour.
Liv Ullmann: Persona, Kort är sommaren, Tonny, Smeltedigelen, En hyggelig fyr, Onkel Vanja, Måken, De kalte ham Skarven, Cocktailselskapet, Hour of the Wolf, An-Magritt, The Passion of Anna, and Shame.
Catherine Deneuve: The Umbrellas of Cherbourg, Repulsion, Belle de Jour, Les Petits Chats, L'Homme à femmes, Les Portes claquent, Ça c'est la vie, And Satan Calls the Turns, Tales of Paris, Portuguese Vacation, Vice and Virtue, The Young Girls of Rochefort, Who Wants to Sleep?, Le Chant du monde, The World's Most Beautiful Swindlers, La costanza della ragione, Male Companion, Male Hunt, Manon 70, La Chamade, Benjamin, Mayerling, The April Fools, A Matter of Resistance, Mississippi Mermaid, Tout peut arriver, and Les Créatures.
Julie Christie: Darling, Doctor Zhivago, Fahrenheit 451, Petulia, Far from the Madding Crowd, Billy Liar, Crooks Anonymous, The Fast Lady, Young Cassidy, and In Search of Gregory.
Rita Moreno: West Side Story, Popi, This Rebel Breed, The Night of the Following Day, Marlowe, Summer and Smoke, and Cry of Battle.
Judy Garland: Judgment at Nuremberg, I Could Go On Singing, Pepe, A Child Is Waiting, and Gay Purr-ee.
Joan Crawford: What Ever Happened to Baby Jane?, Strait-Jacket, The Caretakers, The Karate Killers, Berserk!, and I Saw What You Did.
Nora Ricci: The Birds, the Bees and the Italians, A Very Private Affair, Giuseppe Verdi, The Shortest Day, La fiera della vanità, The Witches, The Damned, Metti, una sera a cena, and The Libertine.
Pamela Tiffin: Summer and Smoke, One, Two, Three, The Pleasure Seekers, For Those Who Think Young, Come Fly with Me, The Lively Set, and State Fair.
Claudia Cardinale: 8 1/2, The Leopard, Rocco and His Brothers, Girl with a Suitcase, Cartouche, The Pink Panther, Once Upon a Time in the West, The Hell with Heroes, Blindfold, The Professionals, Lost Command, Don't Make Waves, The Day of the Owl, Il bell'Antonio, Austerlitz, The Lovemakers, The Lions Are Loose, Auguste, Careless, La ragazza di Bube, Time of Indifference, Circus World, The Magnificent Cuckold, Sandra, The Conspirators, A Fine Pair, Diary of a Telephone Operator, and The Red Tent.
Anouk Aimée: 8 1/2, La Dolce Vita, Lola, Justine, A Man and a Woman, The Last Judgment, The Joker, The Shortest Day, White Voices, Justine, The Appointment, Model Shop, La fuga, Sodom and Gomorrah, One Night... A Train, and The Dreamer.
Sandra Milo: 8½, Juliet of the Spirits, La visita, Méfiez-vous, mesdames, Ghosts of Rome, Weekend, Italian Style, Premio Nobel, Trusting Is Good... Shooting Is Better, Beautiful Families, The Strange Night, Classe Tous Risques, Adua and Her Friends, and Vanina Vanini.
Coral Browne: The Killing of Sister George, Dr. Crippen, The Roman Spring of Mrs. Stone, The Legend of Lylah Clare, Tamahine, The Night of the Generals, and Go to Blazes.
Rita Tushingham: Doctor Zhivago, Smashing Time, A Taste of Honey, The Leather Boys, The Knack ...and How to Get It, Girl with Green Eyes, A Place to Go, The Guru, The Trap, The Bed Sitting Room, and Diamonds for Breakfast.
Deborah Kerr: The Innocents, The Sundowners, The Grass Is Greener, The Night of the Iguana, Marriage on the Rocks, The Chalk Garden, The Naked Edge, Casino Royale, The Gypsy Moths, Eye of the Devil, The Arrangement, and Prudence and the Pill.
Ava Gardner: Mayerling, The Night of the Iguana, 55 Days at Peking, Seven Days in May, The Bible: In the Beginning..., and The Angel Wore Red.
Debbie Reynolds: How the West Was Won, Divorce American Style, The Singing Nun, The Unsinkable Molly Brown, The Rat Race, Pepe, The Pleasure of His Company, The Second Time Around, Debbie Reynolds and the Sound of Children, How Sweet It Is!, Mary, Mary, Goodbye Charlie, and My Six Loves.
Hermione Baddeley: Mary Poppins, Marriage on the Rocks, Harlow, The Adventures of Bullwhip Griffin, The Unsinkable Molly Brown, Rag Doll, Midnight Lace, Information Received, Let's Get Married, The Happiest Millionaire, and Do Not Disturb.
Virna Lisi: How to Murder Your Wife, Not with My Wife, You Don't!, The Secret of Santa Vittoria, Un militare e mezzo, Sua Eccellenza si fermò a mangiare, 5 marines per 100 ragazze, Eva, The Shortest Day, Don't Tempt the Devil, Duel of the Titans, Le bambole, The Black Tulip, Coplan Takes Risks, The 25th Hour, A Maiden for a Prince, Assault on a Queen, Made in Italy, Casanova 70, The Possessed, Kiss the Other Sheik, The Girl Who Couldn't Say No,Arabella, The Girl and the General, If It's Tuesday, This Must Be Belgium, The Christmas Tree, Anyone Can Play, and Better a Widow.
Liza Minnelli: The Odd Couple, The Sterile Cuckoo, and Charlie Bubbles.
Marilyn Monroe: Let's Make Love and The Misfits.
Shirley MacLaine: The Children's Hour, The Apartment, Two for the Seesaw, Irma la Douce, Sweet Charity, Ocean's 11, Can-Can, Gambit, The Bliss of Mrs. Blossom, John Goldfarb, Please Come Home!, What a Way to Go!, Woman Times Seven, The Yellow Rolls-Royce, My Geisha, All in a Night's Work, and Two Loves.
Suzy Kendall: 30 Is a Dangerous Age, Cynthia, To Sir, with Love, The Penthouse, Thunderball, The Liquidator, Circus of Fear, Up Jumped a Swagman, Up the Junction, The Sandwich Man, and Fräulein Doktor.
Angie Dickinson: Ocean's 11, The Sins of Rachel Cade, Captain Newman, M.D., Point Blank, The Killers, Jessica, The Art of Love, I'll Give My Life, The Bramble Bush, A Fever in the Blood, The Chase, The Poppy Is Also a Flower, Cast a Giant Shadow, Some Kind of a Nut, Sam Whiskey, The Last Challenge, Young Billy Young, and Rome Adventure.
Eva Marie Saint: Exodus, The Russians Are Coming, the Russians Are Coming, Grand Prix, The Sandpiper, All Fall Down, 36 Hours, and The Stalking Moon.
Anne Bancroft: The Miracle Worker, The Graduate, The Pumpkin Eater, The Slender Thread, and 7 Women.
Patricia Neal: Hud, Breakfast at Tiffany's, The Subject Was Roses, In Harm's Way, and Psyche 59.
Sue Lyon: The Night of the Iguana, Lolita, 7 Women, Tony Rome, Arsenic and Old Lace, Four Rode Out, and The Flim-Flam Man.
Ann-Margret: The Pleasure Seekers, State Fair, Bye Bye Birdie, The Cincinnati Kid, Viva Las Vegas, Stagecoach, Rebus, The Prophet, Seven Men and One Brain, The Tiger and the Pussycat, Murderers' Row, The Swinger, Bus Riley's Back in Town, Made in Paris, Once a Thief, Pocketful of Miracles, and Kitten with a Whip.
Flora Robson: 55 Days at Peking, Murder at the Gallop, Cry in the Wind, 7 Women, The Shuttered Room, Eye of the Devil, Those Magnificent Men in their Flying Machines, Guns at Batasi, and Young Cassidy.
Elizabeth Taylor: The Sandpiper, Scent of Mystery, The V.I.P.s, Cleopatra, Who's Afraid of Virginia Woolf?, BUtterfield 8, Reflections in a Golden Eye, Boom!, Secret Ceremony, Anne of the Thousand Days, The Comedians, Doctor Faustus, and The Taming of the Shrew.
Lee Remick: Days of Wine and Roses, Wild River, The Detective, Sanctuary, Experiment in Terror, Hard Contract, No Way to Treat a Lady, The Hallelujah Trail, Baby the Rain Must Fall, The Running Man, and The Wheeler Dealers.
Angela Lansbury: The Manchurian Candidate, The Dark at the Top of the Stairs, A Breath of Scandal, Blue Hawaii, Four Horsemen of the Apocalypse, All Fall Down, Dear Heart, In the Cool of the Day, The World of Henry Orient, Harlow, The Greatest Story Ever Told, Mister Buddwing, and The Amorous Adventures of Moll Flanders.
Janet Leigh: Psycho, The Manchurian Candidate, Harper, Bye Bye Birdie, Pepe, Wives and Lovers, Kid Rodelo, Who Was That Lady?, Hello Down There, American Dream, Three on a Couch, and Grand Slam.
Vera Miles: Psycho, The Man Who Shot Liberty Valance, Follow Me, Boys!, Sergeant Ryker, Mission Batangas, Kona Coast, The Green Berets, Hellfighters, One of Our Spies Is Missing, Gentle Giant, The Spirit Is Willing, Back Street, Five Branded Women, The Lawbreakers, It Takes All Kinds, Those Calloways, and A Tiger Walks.
Maria Grazia Buccella:I Married You for Fun, Giacomo Casanova: Childhood and Adolescence, Sissignore, It's Your Move, Where Are You Going All Naked?, Domani non siamo pià qui, Villa Rides, A Maiden for a Prince, After the Fox, Pleasant Nights, Dead Run, L'armata Brancaleone, The Dirty Game, Man from Cocody, La donna degli altri è sempre più bella, Siamo tutti pomicioni, Canzoni in bikini, Adultery Italian Style, Up and Down, Up and Down, Menage all'italiana, La strada dei giganti, Nerone '71, Il Boom, The Fall of Rome, Il Gaucho, The Night They Killed Rasputin, and Fountain of Trevi.
Bibi Andersson: Persona, The Passion of Anna, Bröllopsdagen, The Girls, Tænk på et tal, Le Viol, Blow Hot, Blow Cold, Pardon, Are You For or Against?,Pan, All These Women, Karneval, The Devil's Eye, The Pleasure Garden, Square of Violence, The Mistress, Ön, Duel at Diablo, My Sister, My Love, and About Love.
Ingrid Thulin: Hour of the Wolf, The Judge, Four Horsemen of the Apocalypse, Sekstet, The Damned, O.K. Yevtushenko, The Rite, Domani non siamo più qui, Adélaïde, Calda e... infedele, Badarna, Games of Desire, Winter Light, Return from the Ashes, The Silence, Night Games, and Agostino.
Jane Fonda: In the Cool of the Day, The Chase, Tall Story, Period of Adjustment, The Chapman Report, Walk on the Wild Side, Barbarella, Hurry Sundown, Barefoot in the Park, Cat Ballou, Sunday in New York, Circle of Love, Joy House, They Shoot Horses, Don't They?, Spirits of the Dead, The Game Is Over, and Any Wednesday.
Katharine Hepburn: Guess Who's Coming to Dinner, Long Day's Journey into Night, The Madwoman of Chaillot, and The Lion in Winter.
Jeanne Moreau: Jules and Jim, La Notte, Seven Days... Seven Nights, Viva Maria!, Eva, Five Branded Women, The Yellow Rolls-Royce, Chimes at Midnight, A Woman Is a Woman, The Trial, Dialogue with the Carmelites, The Victors, The Fire Within, Bay of Angels, The Train, Banana Peel, The Oldest Profession, Le Corps de Diane, The Bride Wore Black, Great Catherine, The Sailor from Gibraltar, The Immortal Story, Mademoiselle, Diary of a Chambermaid, and Mata Hari, Agent H21.
Faye Dunaway: The Arrangement, Hurry Sundown, The Happening, Bonnie and Clyde, The Thomas Crown Affair, A Place for Lovers, and The Extraordinary Seaman.
Geneviève Page: Mayerling, Belle de Jour, El Cid, Grand Prix, Three Rooms in Manhattan, Song Without End, Corsaires et Flibustiers, Le Majordome, Tender Scoundrel, The Day and the Hour, Youngblood Hawke, The Reluctant Spy, Decline and Fall... of a Birdwatcher, and A Talent for Loving.
Brigitte Bardot: A Very Private Affair, Affaire d'une nuit, La Vérité, Testament of Orpheus, Viva Maria!, Une ravissante idiote, Shalako, Les Femmes, Spirits of the Dead, Masculin Féminin, Two Weeks in September, Dear Brigitte, Contempt, Love on a Pillow, Marie Soleil, Please, Not Now!, and Famous Love Affairs.
Jean Seberg: Breathless, Lilith, Paint Your Wagon, Moment to Moment, A Fine Madness, The World's Most Beautiful Swindlers, Diamonds Are Brittle, Backfire, The Girls, The Road to Corinth, Birds in Peru, Pendulum, Line of Demarcation, The Looters, Let No Man Write My Epitaph, Congo vivo, Time Out for Love, In the French Style, Five Day Lover, and Love Play.
Tippi Hedren: The Birds, Marnie, and A Countess from Hong Kong.
Sophia Loren: Two Women, Yesterday, Today and Tomorrow, Marriage Italian Style, Lady L, A Countess from Hong Kong, Judith, Arabesque, More Than a Miracle, Ghosts – Italian Style, The Fall of the Roman Empire, Operation Crossbow, El Cid, Five Miles to Midnight, Boccaccio '70, The Condemned of Altona, Madame, Heller in Pink Tights, It Started in Naples, A Breath of Scandal, The and Millionairess.
Maggie Smith: Go to Blazes, Young Cassidy, The Prime of Miss Jean Brodie, The V.I.P.s, Othello, The Pumpkin Eater, Hot Millions, Oh! What a Lovely War, and The Honey Pot.
Vanessa Redgrave: Oh! What a Lovely War, Morgan – A Suitable Case for Treatment, Camelot, Isadora, The Charge of the Light Brigade, A Man for All Seasons, Blowup, The Sea Gull, and A Quiet Place in the Country.
Doris Day: Do Not Disturb, Midnight Lace, Send Me No Flowers, Lover Come Back, That Touch of Mink, The Thrill of It All, The Glass Bottom Boat, The Ballad of Josie, With Six You Get Eggroll, Caprice, Where Were You When the Lights Went Out?, Please Don't Eat the Daisies, Move Over, Darling, and Billy Rose's Jumbo.
Mia Farrow: Secret Ceremony, Guns at Batasi, John and Mary, Rosemary's Baby, and A Dandy in Aspic.
Suzanne Pleshette: The Birds, Rome Adventure, 40 Pounds of Trouble, If It's Tuesday, This Must Be Belgium, The Adventures of Bullwhip Griffin, The Power, Target: Harry, Mister Buddwing, Youngblood Hawke, A Distant Trumpet, Fate Is the Hunter, Wall of Noise, The Ugly Dachshund, Blackbeard's Ghost, Nevada Smith, and A Rage to Live.
Shelley Winters: A Patch of Blue, Lolita, Alfie, Harper, The Greatest Story Ever Told, The Three Sisters, Let No Man Write My Epitaph, The Chapman Report, The Young Savages, Wives and Lovers, Time of Indifference, A House Is Not a Home, The Balcony, Arthur? Arthur!, Wild in the Streets, Enter Laughing, Buona Sera, Mrs. Campbell, The Mad Room, and The Scalphunters.
Anna Karina: A Woman Is a Woman, Le petit soldat, Bande à part, My Life to Live, Alphaville, Pierrot le Fou, Sweet and Sour, Lamiel, The Oldest Profession, Anna, Made in U.S.A, The Nun, Zärtliche Haie, Justine, Dämonische Leinwand, Before Winter Comes, The Stranger, Laughter in the Dark, Man on Horseback, The Magus, Circle of Love, Cléo from 5 to 7, Sun in Your Eyes, She'll Have to Go, Tonight or Never, All About Loving, Shéhérazade, The Camp Followers, Un mari à prix fixe, and The Thief of Tibidabo.
Anika Ekberg: La Dolce Vita, Le tre eccetera del colonnello, Anonima cocottes, Who Wants to Sleep?, Bianco, rosso, giallo, rosa, The Cobra, Pardon, Are You For or Against?, Crónica de un atraco, Un sudario a la medida, Death Knocks Twice, Malenka, Woman Times Seven, The Glass Sphinx, How I Learned to Love Women, Way...Way Out, The Alphabet Murders, Boccaccio '70, Call Me Bwana, 4 for Texas, The Mongols, Behind Closed Doors, The Dam on the Yellow River, and If It's Tuesday, This Must Be Belgium.
Geraldine Page: The Three Sisters, You're a Big Boy Now, Sweet Bird of Youth, Trilogy, The Happiest Millionaire, Dear Heart, Summer and Smoke, Toys in the Attic, What Ever Happened to Aunt Alice?, and Monday's Child.
Joanne Woodward: A Fine Madness, Rachel, Rachel, Winning, Signpost to Murder, The Fugitive Kind, Paris Blues, From the Terrace, A Big Hand for the Little Lady, The Stripper, and A New Kind of Love.
Mariko Okada: Eros + Massacre, A Story Written on Water, Illusion of Blood, Woman of the Lake, An Autumn Afternoon, The Scent of Incense, Akitsu Springs, and Late Autumn.
Barbra Streisand: Hello, Dolly! and Funny Girl.
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Craps at Rivers (Des Plaines, IL) - Tuesday 1/26

Background
IL casinos reopened last week. Drove down (about a 45 minute drive) this past Saturday only to find out that they were limiting how many people were in the casino and there was a 30+ minute wait (in the cold) so we decided to cut our losses and return home. I was bummed but my wife already wasn't excited about going to rivers. She prefers Potawatomi (Milwaukee) but they have removed all tables..hence my desire to go to Rivers (they do have 3 bubble machines at Potawatomi but not the same to me).
Because my wife wasn't too excited about going to Rivers, I knew my time might be short. I was hoping she would have a good day on the slots so I could play a while....but I also didn't want to push it too much as I'm hoping to go back down again and didn't want her annoyed waiting for me while I'm having fun.
The Casino
We had a snow storm come through the area on Tuesday and work was slow so we decided to try Rivers again Tuesday afternoon. The place was busy but not crazy and they had a lot of tables running. From a craps perspective, I counted 5 tables (one $5, three $10, and a $15). 3 to a side. One thing that surprised me is they were apparently short 'boxmen' as I only counted two and they were bouncing between tables, primarily handling cash and coloring up. My dealer took my cash and gave me chips without a boxman at the table. The table I joined ($5) was full but there was at least one $10 table with only one guy at it when I left.
As far as other table games go, Blackjack had $10 & $15 tables I saw and Ultimate Texas Hold'em had $5 and $15 tables. I'm sure there were other games being run but those are my jam so that is what I noted.
My short time playing Craps
I must have pulled up at the right time as a spot was open at the $5 table. Point was either 8 or 9 so I waited to join. They had just hit all the small and were one away from all the tall (I believe the 9). The guy to my left played a heavy lay bet as he had $10 on the all. The next roll hit the point and the roll after got them all...I believe a roll or two after 7'd out. I got in after the point was hit and ended up losing a little of my starting ($300) bankroll. I was playing the line with heavy odds (100x at rivers).
After that the dice made a fairly quick pass around the table. I rolled poorly in my first time rolling. Going into the casino, I assumed they would only have $15 tables so I wanted to try placing a $30 6/8 and then lowering it to table minimum after the first hit. Since I was at a $5 table, I adjusted a bit to play the line with odds but still placed a $30 6/8 on some shooters. That didn't work too well my first time at bat. I believe by the time it came back to me, I was down to my final $100. I played a similar strategy. I usually only play ATS when I roll which I did ($5 minimum). I hit a couple 6/8's but was down so much that I abandoned my strategy of lowering my wages after the first hit (I came to play, right?). Ended up hitting all the small and only had a 9 left on the tall. The guy to my left again, played a heavy lay bet against the 9 but I took a chance....I should have followed his lead as the next roll was a 7,
At this point I was close to my starting bankroll (I believe the small paid $160). I played the line and the point started at an 8. I placed the 6 for $30 and $25 odds. What I didn't do was play ATS. I mean...what are the chances.....but the guy to my left was having a good day. He played $5/$15/$5 on the ATS I believe. By now you probably see where this is heading....all the small was again hit first (again)...I don't recall what the last number was on the tall but he did his heavy lay ($900 I think) but hit it for a $2000 plus payout.
I ended up with $450 after tipping. My wife was having horrible luck at the slots and wasn't 'in the mood' so we weren't even there an hour (that's right....1.5 hours driving round trip and less than an hour at the casino). It felt like I should have been up a lot more but points weren't actually hitting that much...I hit my place bets a few times and then I hit the small once. But it was fun to see my 'teammate' next to me go up probably $3k in the short time I was there....I don't even think he was playing much outside the line bet and the place bets I mentioned.
All in all...a fun time was had. Wish I could have played longer (of course) but leaving with a 50% profit and not annoying my wife too much is a win in my book. Now I just have to wait for my next trip to Michigan/Indiana (Four Winds/Bluechip) next month.
submitted by TScottyy to Craps [link] [comments]

HEROES of a DEAD WORLD: MISSION ONE- HOPE, EVEN A FALSE HOPE, IS STILL HOPE Parts Five and Six

HEROES of DEAD WORLD
PART FIVE:
Cheyenne Mountain Space Force Complex, Colorado, 1100 hours…
This was turning out to be the longest five minutes of Green Dragon’s life. Though Green Dragon was near invulnerable to most damage, especially fire and heat based attacks, and despite the fact that he was a more skilled in hand to hand combat that his opponent, Firefox’s plasma attacks were powerful enough to hurt even him. Green Dragon’s own fire based attacks weren’t harming Firefox, who made absolutely no effort to avoid them. In fact, Green Dragon suspected that his fire attacks was only making Firefox more powerful. In contrast, Green Dragon knew that he couldn’t dodge Firefox’s plasma attacks indefinitely and soon, one of his blasts was going to connect. Below him, the landscape was pot marked for miles around with eight foot deep smoldering craters where Firefox missed with his powerful plasma blasts, each impact probably causing more damage to the Cheyenne Mountain facility. Green Dragon knew that this had to end quickly and he hoped that the cameras at Cheyenne Mountain were still monitoring the battle.
Green Dragon’s only chance was to maneuver close enough to Firefox and force a physical fight. If he could get within arms distance, he was sure that he could knock the arrogant son of a bitch out. He barrel rolled to the left, narrowly avoiding getting incinerated by another one of Firefox’s blasts, then yelled, charging straight towards the plasma powered hero, the two foot long razor claws mounted on his left forearm gauntlets glowing white hot and ready to strike. Green Dragon only had time to raise it defensively across his face as one of Firefox’s plasma blasts finally connected.
The plasma blast hit Green Dragon like an artillery explosion and he tumbled uncontrolled out of the sky training fire and smoke behind him as he fell. Skidding across the ground nearly 500 feet below him, Green Dragon left a trail that scarred the earth for nearly a quarter mile before finally coming to a smoking halt in the middle of a field in the valley below. Firefox landed a few feet from where Green Dragon lay motionless, his fists glowing white and ready to fire the killing blow.
“Barbecued dragon time,” he hissed.
“Oh no you don’t, you mother jerk-face!” Firefox looked up just in time to see Sky Fyre flying low over the ground towards him, her eyes and fists ablaze with fury and fire.
“Sky Fyre,” said Firefox, holding out his hands out in front of him. “No, honey! Wait! I’m…”
A look of surprise filled Firefox’s face as Sky Fyre’s plasma fire ball struck the overpowered hero dead center of his chest. The blast explosion hurled Firefox high into the sky, trailing a fiery tail of pure plasma energy twisting behind him. He smashed into the mountainside nearly a mile away, lying motionless in the middle of a smoking crater nearly ten feet deep and fifty feet wide. Sky Fyre stood there, eyes and mouth wide with surprise. “Did I… did I… did I just…” she muttered.
“Yeah,” grunted Green Dragon, picking himself up off the ground, straightening up his helmet and massaging his bruised shoulders. Brushing large clumps of dirt and rocks off of his shoulders and neck, Green Dragon said, “You just defeated a Level 8 hero with Level 10 thermal, fire, and plasma projection powers.”
Sky Fyre leapt. “Whoo-hoo! I kicked his ass, huh, GD?”
“Language, Sky,” reprimanded Green Dragon, squinting in the distance at the thin plume of rising smoke to see if Firefox had recovered yet, and smiling to himself knowing that he and Sky Fyre would be long gone before Firefox regained consciousness.
“Sorry, GD,” said Sky Fyre. “But, wait. How did my fire ball blast knock him out? Firefox feeds off of solar and heat sources, causing fire or heat based attacks against him to actually make him stronger. My fire ball wasn’t any stronger than one of yours, GD. So how did I hurt him so bad?”
“We have to get to the detention facility in Kansas,” said Green Dragon, abruptly changing the subject. “With our stealth jet destroyed, we will have to fly ourselves directly to Ransom then figure out a way to get Doctor Genocide’s assistant out of the facility. Do you think you have the energy for it, Sky?”
“Yeah, man!” the teen heroine said, clapping. “I just kicked Firefox’s butt!”
As the pair took to the sky, the young heroine looked over to her mentor and said, “Hey, GD, did you hear that old creeper call me ‘Honey?’ What a weirdo!”
“I heard,” replied Green Dragon.
“I wonder what he was trying to say before I blasted him?” said Sky Fyre. “And what were you two talking about before the fight? I could see it on the monitors, but there wasn’t any audio.”
“It wasn’t anything important,” lied Green Dragon. “Right now, we have to keep focused on the mission at hand.”
“You got it, GD,” smiled Sky Fyre. “Ha! I just kicked Firefox’s butt and… oh… wait! Shoot! Shoot! Shoot! Shoot! Shoot!” Sky Fyre smacked her forehead.
“What’s wrong, Sky?” Green Dragon had a worried tone in his voice. Sky Fyre was extremely intelligent and observant for a girl her age. Had she figured out the truth? Did she realize why he and Firefox had been locked in such a deadly battle? Was she aware of her mentor Green Dragon’s betrayal?
“Aww, nothing, GD,” said Sky Fyre. “I just forgot the damn bag of sandwiches back at Cheyenne Mountain!”
“Language, Sky,” said Green Dragon, relief in his voice and happy that he had deflected the subject again.
Sky Fyre looked over at her long time mentor, and squinted her eyes. “So, you’re lying to me, too,” she thought. “Okay. We’ll see about that.”
PART SIX:
Hannover, Germany, 1800 hours local time/ 1200 hours US EST…
Azure Blade dropped Tasmanian Devil on the top of a four story red brick building near a street corner in Hannover’s famous Stone Door district, one of many blocks in the city where young people and tourists had been welcomed to party, dance, mingle, and satisfy other vices back when the world still lived. The top of the red brick building on which the three heroes now stood was one of several brothels which lined the two blocks which made up the Stone Door district. Across from the building was a line of casinos, dance clubs, and gentlemen’s lounges. The white stone building connected to the brothel and facing the wide cobblestone courtyard where local bands used to play in an open air venue was the famous Sansibar Club. The sun was setting, the fading fire red and violet skies casting long shadows across the downtown city plaza. The dead shambled below, as if taking a late day stroll or doing last minute shopping in the plaza’s department stores. There were many, but not as closely packed as they were in Amsterdam.
Azure Blade looked over the city, a dubious expression on her face. “Okay, Devil. We’re here. Now what?”
Taz lifted the bottom of his mask, exposing his mouth. Producing a fine Cuban cigar from one of his pouches, he lit it and took a deep, satisfying drag. “Now?” he said. “Now, you two broads get lost.” Taz blew a cloud of smoke into the air.
“What?” said Wyvern, her eyes blazing with fire. “What are you talking about?”
“I said,” continued Taz. “You two get lost! You need to get to Berlin. Link up with the German heroes Haupmann Schnell and Schutzen Meister at the research laboratories. Go find out what you can!”
“And what about you, Devil?” said Azure Blade, threateningly. “Were you really serious about getting drunk tonight? And why here? Why in Hannover? Why at this particular place?”
Tasmanian Devil chuckled. “Yes, that was the plan and yes, I have my reasons for being here.” He took another drag of his cigar and blew the smoke towards the beautiful female heroine, Azure Blade.
“What’s the matter, blue eyes,” he smirked. “After all these years we’ve worked together. Don’t you trust me?”
“Yes?” whispered Wyvern.
“No!” yelled Azure Blade.
“No!” repeated Wyvern.
Taz rolled his eyes, chuckling again but without any humor. “Let’s just say we’re killing two birds with one stone. You two get to Berlin. I’ve got something to find out here.”
“Why the secrecy, Devil?” persisted Azure Blade. “What is so important that you have to do it alone?”
“Because I do!” growled Tasmanian Devil, swiftly unsheathing both of his sword-scythes from the two scabbards on his back and taking a fighting stance facing Azure Blade. For her part, Azure Blade instantly drew her two glowing blue swords in her hands as she squared off against Tasmanian Devil.
“You may be a Level 7 hero with Level 9 fighting ability, blue eyes,” snarled Tasmanian Devil. “But you’ve never bested me when we sparred in practice.”
“I was holding back on you, Devil,” responded the powerful female sword master. “Two of our comrades have already died on this mission and one remains under siege in London. Why are you so eager to abandon the mission and get rid of us? Is it so that you can run?”
“Nobody calls me a coward!” yelled Taz, charging towards Azure Blade with his right arm cocked back, ready to deal a killing blow with his sword-scythe. Azure Blade also yelled angrily, her twin blades wind milling in front of her as she charged towards the berserker hero. One fireball slammed into Azure Blade while another struck Tasmanian Devil, flinging both of them backwards and slamming each of them painfully on opposite sides of the rooftop ledge so hard that large chunks of concrete fell to the street below.
Wyvern hovered over them, her eyes and hands blazing with fire. “Go ahead, you two stupid fuckers! Give me another excuse!” She raised both fists, pointing them at her teammates.
Taz rubbed his head as he slowly and painfully got to his feet, his battle suit smoking from where the fireball hit him. “You roasted my cigar,” he groaned, tossing his ruined cigar aside.
“You’re lucky that’s the only thing I roasted,” sneered Wyvern.
“You said, ‘If you are still alive in the morning,” said Azure Blade. She was already standing tall, pointing one of her swords at Taz, although she was wincing in pain from the fire ball blow she took from Wyvern. “What did you mean by that?”
“I mean just what I said,” said Taz. “Meet me here in the morning. If I’m dead, you’ll know that I failed. If not, then I’ll have help. But only I can do it. I’m the only one they trust. If they see you two, they may bail, and any chance we have of saving the world may vanish.”
“Who?” yelled Azure Blade. “Who are you meeting?”
“You won’t like it if I told you, so you’ll have to trust me.” answered Taz, feeling around in one of his modular pouches attached to his battle suit belt.
Wyvern gently put her hand on Azure Blade’s shoulder. “Blade. We’re running out of time. If he wants to stay. If he wants to run. We can’t stop him. But if we come back in the morning, and he is neither dead or has brought help; if we find him laid out drunk and hung-over, I’ll fry him myself.”
Azure Blade looked at Wyvern, a heroine as innocent, bashful, and timid as she was beautiful and powerful. Wyvern was more a follower than a leader. Before she was gifted with super powers and became the heroine known as Wyvern, Krysta was a young Catholic nun from Ireland. But now? Something had changed. The young and inexperienced hero Wyvern, though supremely powerful, was also relatively untrained, unworldly, and extremely timid. Before she had gained her superhuman powers from the comet, Krysta was an attractive, red haired, twenty-one year old nun from Waterford, Ireland. An orphan secluded from the secular world, living much of her life in a convent, she had moved to New York two years ago to serve with the Catholic diocese there. Her superpowers manifested soon afterwards and for the past year, the heroine now known as Wyvern was recruited to serve with the US government super hero Operation Team Bravo. Azure Blade simply exhaled and nodded, giving Taz a distrustful glare before she and Wyvern took to the sky, flying east towards Berlin.
Later, Tasmanian Devil sat on the ledge of the rooftop of the brothel, dangling his feet and watching as an increasing mass of dead roamed below him, attracted as they were by the yelling and blasts of fire coming from the roof. They would have eventually made it to the roof where Taz was sitting, but Wyvern blasted the stairwell leading up to the roof before she and Azure Blade flew to Berlin.
Taz watched as the streets darkened below him, the moaning from the dead getting steadily louder. Soon, the light would fade and the dead would lose interest and shamble onwards. Taz tossed away the small empty bottle of Mint-Peppermint schnapps that the Dutch commander had given to him back in Amsterdam and pulled out the second bottle from a modular pouch on his belt.
“Thank God for plastic liquor bottles,” he thought, unscrewing the cap. Reaching into another pouch, he took out a small headphone transmitter, one set to a hidden frequency that none of his comrades or the US government could trace. “I’m here,” he said.
“Yeah, we know,” said the surprisingly clear voice at the other end. “Jeez, Master Sergeant! Could you have made any more noise? Fucking Metallica makes less noise than you!”
“I had to convince the rest of the team to leave,” replied Taz.
“Well, okay,” said the voice on the other end. “Come on down, then.”
“What?” said Taz. “You really wanted to meet inside the Sansibar?”
“Yes, I really wanted to meet inside the Sansibar!” said the other voice. “After every combat tour, we always met in Hannover, at the Sansibar, to blow off steam and get a little down time before returning home to the States. Come on down, Master Sergeant!”
Taz exhaled, steeling himself for what was obviously a trap. Four stories up with no way to get down off the roof, Taz jumped off the side, landing on the three story roof of the casino across the narrow cobblestone street . Pivoting, he leapt again dropping to the second story balcony of the brothel he was just on before somersaulting forwards, sword-scythes in hands and landing in the middle of a pack of the dead beside the Sansibar entrance. Taz immediately took a fighting stance, expecting to have to fight his way into the large night club. Instead, however, the dead parted ways, forming a makeshift clear corridor which led to the entrance of the Sansibar. Alarmingly, the club was now brightly lit. Two large muscular dead men, probably bouncers for the Sansibar while they still lived, emerged from inside the club and opened the doors. Knowing that this indeed was a trap, Tasmanian Devil none the less ran through the corridor created by the dead, both sword-scythes held across forearm to elbow in case the dead attacked as he burst into the club. With a start, Tasmanian Devil realized as he passed through the doors of the Sansibar that the two muscular bouncers were still alive!
The two bouncers closed the glass doors behind them as Taz spun around, ready to strike with his wicked blades should the two men attack him. Both men were extremely muscular, each wearing some type of makeshift, armored football pad uniforms with wicked spikes mounted on the shoulders, leather gauntlets and gloves infused with more armor plates, and black and red leather pants lined with yet more armored padding. The only difference between the two bearded brutes was that one had a Mohawk whilst the other had a reverse Mohawk.
“Hey,” said Taz. “I know you dudes! You two were super powered executive body guards before the world went to shit. The Intimidators, right? ”
The brute with the Mohawk, the one Taz knew as the German mercenary called Barbarian, extended a hand towards the bar and speaking in German, said, “Sit, please,” in a gruff but not unfriendly tone.
Taz looked over to Barbarian’s partner, the equally huge mercenary with the reverse Mohawk named Highlander. He simply puffed out his chest, crossing his massive arms. Highlander, predictably from the Scottish Isles, nodded towards the bar, saying nothing. Taz turned, facing the long, well lit bar still stocked from counter to ceiling with bottles of liquor and taps of beer. His eyes widened in surprise when he saw the lady standing behind the bar.
“Alda? You’re still alive?” said Taz in German.
Alda, the short platinum blonde bartender in her late thirties stared questioningly at the hero. “You…ummm…. you look different from when I last saw you. They say it’s you under that mask. But…”
Tasmanian Devil removed his mask, revealing a grim faced, middle aged man with short cropped white hair, thick furrowed brows, haunted grey eyes and a mouth in a permanent scowl framed by short, white stubble. “This better? How’ve you been, Alda?” Tasmanian Devil, smiled revealing incisor teeth that were twice as long as the average human’s.
“Yep. That’s you alright!” Alda laughed. “Although I think I like you better with that silly mask on your face!” She reached up and grabbed a tall glass from the rack over the bar. “Go ahead and sit down. It’s been a while. Can I get you your usual?”
There was always something about Alda’s voice, so gravelly, yet so seductively German, that appealed to Taz. “Where is he, Alda?”
Alda slid the long island iced tea in front of Taz, nodding her head and motioning to the side of the bar where an opening led to stone steps going down to the restrooms and storage spaces under the club. “He wanted to make sure you were alone, which is why he had Floppsy and Moppsy over there to greet you!”
“Hey!” yelled Highlander. Taz looked past the two mercenaries, outside past the glass doors where the dead seemed to have formed a protective barrier around the club, facing outwards.
“Master Sergeant Gunther!” A tall figure wearing a white mask and white cowl emerged from the stairway. He wore a red battle suit with white straps, gloves and combat boots. Two submachine guns where strapped to each thigh, two pistols on each waist, and a Carl Gustov rocket launcher was slung across his back. Over his right eye on his white mask was a gun-targeting, lead angle site that homed in on Taz.
Closely behind him came another man wearing a black, skull shaped helmet, black leather jacket and pants, over a white shirt with a black skull and crossbones design on it. In the man’s hands was a black steel mace. Next to him came another young man with wavy dark blonde hair, sunglasses, a black leather jacket and black leather pants. He wore a red leather shirt with a stylized ‘A’ in the middle of a black star design. Tasmanian Devil recognized the first two guys, but the last one looked like a young David Hasselhoff if he had decided to take up being a rock star instead of an actor. Taz figured he had to be German. Immediately, Taz leapt off the bar stool, holding his sword-scythes in a defensive fighting position as he faced the threats. Alda yelped and ducked under the bar as everyone else took fighting stances, surrounding the outnumbered hero.
The one with the white mask and cowl held up his hands towards Taz. “Whoa, there, Gunther! We’re all friends here! Is that how you greet your former commander? Hell, back in the day, you used to salute me!”
“That was before you became a damned assassin and domestic terrorist!” growled Taz. “Back then, you were Lieutenant Colonel Mayfield , MARSOC, and I was your senior ranking NCO, Master Sergeant Gunther. Those days are long gone. Now, you’re the murderer known as Arsenal, the leader of the criminal group known as the Jail Breakers who specialize in breaking super criminals out of prison. I’m the hero known as Tasmanian Devil, and the guy standing next to you with the black skull mask is the toady known as Dick Face! The only one who I don’t recognize is that Hitler youth wannabe’ who is skulking around behind you!”
“Black Skull,” yelled the man wearing the black skull helmet, hefting his mace threateningly at Taz. “You better call me by my correct name!”
“I’m Captain Awesome,” said the other man, pushing past the villain Black Skull and speaking English but in a thick German accent.
“Hero?” laughed the villain named Arsenal. “Really, Gunther? You call yourself a hero?” Arsenal continued laughing as he took a seat at the bar, motioning his two henchmen Black Skull and Captain Awesome to sit down with him. Barbarian and Highlander remained at the doors, obviously being paid by whatever currency that was valuable to them to keep watch and safeguard this meeting between hero and villains.
“Alda, would you kindly pour us a tumbler of your best bourbon, bitte?” Arsenal reached up, pulling back on his white cowl and removed his mask. Short cropped jet black hair topped a handsome black face, a thin, well trimmed moustache over his lips. The man now known as Arsenal had the dashing good looks of a black, Hollywood, action hero, save for the deep scar that cut from his upper right forehead and down across his lower right chin, a present given to him from Tasmanian Devil during their first battle when neither knew each other’s identity. In truth, if Tasmanian Devil had known that Arsenal was actually his former commanding officer, he may have plunged both his sword-scythes into his heart, instead.
“Come on, now Gunther,” said Arsenal. “I’ve wondered that for a long, long time. After everything we’ve done, after everything I know about you, how can you call yourself a hero?”
“Why am I here, Mayfield?” said Tasmanian Devil. “Why are those dead outside not attacking us?”
“I mean, admit it Master Sergeant,” continued Arsenal, ignoring Tasmanian Devil’s questions. “You’ve forgotten more people you’ve killed than I’ll ever remember people I’ve killed. So what? That comet gives you enhanced powers. The government gave you a fancy battle suit, a stupid code name, and an obscenely huge weekly paycheck and you now think you’re a hero?”
Arsenal downed his bourbon in one gulp, setting it down on the bar as Alda filled it again. “C’mon, Master Sergeant. Aside from tying to make an honest buck, what makes you any different than me?”
“Dammit, Mayfield,” Taz slammed his fist on the bar and making all of the glasses jump. “I didn’t come here to drink and catch up on old times with you as if nothing ever happened! Those were civilians that you had killed in Afghanistan! I don’t know what brought you here to Germany and frankly, I don’t care! I have a world to save! That’s what makes me different from you!”
Arsenal glanced over at Taz, who was sitting next to him at the bar and rested his chin on his hand. “Really, Gunther?” said Arsenal calmly, almost condescendingly. “You have a world to save? And how do you expect to do that, hmm?” He took a sip from his bourbon, savoring the smooth taste as it flowed down his throat. “Would it surprise you to know that that’s why we are here? It’s our world as well, you know.”
“What the hell are you talking about, Mayfield?” said Taz.
“You’ve already seen it, Master Sergeant,” said Arsenal. “Look outside. Go ahead. There are one hundred of the dead standing guard in front of the Sansibar, keeping the other dead from trying to enter. And they’ll be there for at least another three hours under his control before the nano’s expire.”
“His control?” said Tasmanian Devil, eying his former commanding officer suspiciously as he sipped his long island ice tea. “Who is in control?”
“Him,” said Arsenal, pointing over his shoulder with his thumb back where the stairs were. “He was our last mission. He was the last person the Jail Breakers broke out of SEAD custody, and believe me, you’ll thank me for it.”
“I’m pleased that you would come all this way just to see me,” said a figure climbing up the stairs. “It’s Mister Tasmanian Devil, isn’t it?”
“You!” growled Tasmanian Devil, grabbing up his sword-scythes and leaping towards the frail looking figure standing at the top of the stairs with the wild, unkempt, hair wearing a dirty white lab coat. When Tasmanian Devil’s former commanding officer, now turned super criminal, contacted him and asked him to meet him here in Hannover to have a meeting with someone who had the ability to save the world, the hero never imagined it would be this monster. It was him! Public enemy number one before the world died. It was this old man whose mechanical abominations had been responsible for murdering untold thousands of innocent people in his quest to wipe out mankind.
“I’ll kill you, you monster!” raged Tasmanian Devil. “I’ll kill you, Doctor Genocide!”
Continued in Mission Two- The Only Heroes Are The Dead Ones...
submitted by Taxi_Dancer to DrCreepensVault [link] [comments]

Mafia IV story idea

Note: The particularly important details and music artist names are in bold text. Licensed music track names are in italics.
The year is 1973, five years after the events of the Mafia III, and 22 years since Vito Scaletta’s seen or heard from his old friend Joe Barbaro. The canon ending of Mafia III with this Mafia IV story is Vito taking over the city after Lincoln skipped town, however Cassandra and Burke are left alive and loyal to both Vito and Lincoln still. Burke was able to survive his liver cancer by getting a black market liver transplant in Mexico, like he did in his ending, except with Vito running the city. On Vito and Lincoln’s behalf, Burke and Cassandra agree to stay behind in New Bordeaux and keep the city locked down, incase Leo Galante and the Commission try anything.
The beginning cutscene is Vito answering his telephone after getting up in the morning in his new penthouse, on the top floor of the New Bordeaux casino he finished that was once Sal Marcano's, and grabbing a cup of coffee. It's Alma with some urgent news. Lincoln Clay came down to the cigar warehouse to visit her after 5 years of silence, and he has big news.
Joe is alive in Empire Bay and has been this entire time. However, as punishment for his actions, he's become Leo Galante's personal driver against his will and is forbidden from contacting Vito ever again, or else him and Vito will be killed. Alma then tells Vito to meet Lincoln at the airport to learn more, as he's already there awaiting Vito's arrival. When they're away from anyone who could listen in on their conversation, Lincoln tells Vito he has a friend named John Donovan he's going to introduce him to, hiding in the outskirts of Empire Bay, ready to help Vito and Lincoln with their new mission
Vito gets dressed in one of his signature trench coats with a suit and tie, ready to rain down hell on the Vinci crime family and their allies, and finally be reunited with his lifelong friend he previously thought was dead, Joe Barbaro.
Here is my idea for the kill list, all related to the Commission in Empire Bay and their allies.
I'm thinking Vito and Joe work with Lincoln Clay and John Donovan to split up Empire Bay and distribute territory to three other factions not unlike what Lincoln did with New Bordeaux. This time though, this is a much larger city in a much, much different part of the United States. The empire building mechanics would be a lot smoother, more robust, and streamlined compared to Mafia III. They would work similarly a more modernized version of how the hit city sandbox game Scarface: The World Is Yours handled it's empire building and management mechanics, minus the whole switching to other characters lower on the ladder to do your bidding. This would be ideal for a story rich organized crime game in my opinion. Here are my ideas for those factions, all close allies of the up and coming Scaletta crime family.
The Cuban mob led by Alma Diaz. Vito goes way back with Alma, and she does not hesitate to answer him and Lincoln's calls to save Joe's life and royally fuck both Leo Galante and the Vinci family.
Conti crime family, led by Enzo Conti. This Conti crime family formed sometime in late 1968, months after Lincoln helped Enzo flee New Bordeaux and drop off of Sal Marcano's radar. It turns out he fled north to Empire Bay and finally formed his own family, having more than enough years of experience in the underworld to handle the job. Lincoln's tight with him and manages to recruit him to Vito and Joe's cause.
The Yakuza, based out of Empire Bay's Japantown. Longtime sworn enemies of the Empire Bay Triads, with bad blood going back decades. They would greatly enjoy seeing Mr. Chu and his son's heads mounted on pikes, along with whacking everyone who's ever supported their organization. You don't know them well, and they're known to be very unpredictable and ruthless. Use these traits to your advantage when taking on the Commission of Empire Bay and their friends.
I should mention as expected, this entire 1973 section where you play as Vito is much shorter than Mafia III. Vito's takeover is shown much more quickly over time than Lincoln's, and there's time skips during it, to keep it short and sweet, and to show onscreen only what's important. There is also no option for your underbosses to betray you, as to reduce confusion and keep the story consistently the same each playthrough, like the first two Mafia games.
However, unlike Mafia III, after all of these tasks are completed and every single assassination target on Vito’s kill list is dealt with, the game does not end. In fact, it's not even anywhere near close to being over yet. Vito's 1973 section was merely the beginning act. It was really a lead up to an entirely new Mafia story, centering around a newcomer to the American mob. Fast forward two years following Vito’s rampage that led to him taking over Empire Bay and the Commission, in the year 1975 him and Joe now rule Empire Bay, with Vito as the Don of the Scaletta Crime Family, and Joe working as his loyal underboss. You play the rest of the game as a young up and coming soldato named Louis in his 20’s, who’s a rising star in Vito’s organization. Do right by Mr. Scaletta and Mr. Barbaro, understand kid?
My basic idea for the character and his backstory is that he's a young Italian-Canadian mobster from Toronto, Ontario, or whatever Mafia's equivalent of it could be called. Let's call him Louis DeSimone. His family hails from Tuscany in Italy and moved to Toronto, Ontario in 1939, shortly after World War II broke out in Europe. Louis DeSimone was born in July 1952 in Toronto, and was raised in Toronto's Little Italy. Being northern Italian and hailing from Tuscany, Louis has blond hair and green eyes, making him visually very distinct from past series protagonists, who were all dark haired brunets with brown eyes. Louis fled south to Empire Bay when the feds started cracking down on his old family and put his boss in prison, and he ended up finding a new home with the Scaletta crime family. The first few missions playing as Louis DeSimone involve shooting your away out of an arrest by a Toronto Police Service SWAT team in Toronto in December 1974, seeing the rest of the members of your old crime family either get arrested or shot in front of you as you make your escape. You spend the next two missions fleeing Ontario through Quebec and upstate New York, before finally arriving in Empire Bay in early 1975, late January to be exact. Winter is in full force with snow everywhere, Louis' arrival to Empire Bay for the first time in his life mirroring Vito's return to Empire Bay in 1945 30 years earlier, except under far different much more dire circumstances. Louis' older brother and his father, both capos in his old crime family in Toronto, are shown to be arrested by the TPS SWAT team in his first mission, the same one that attempted to gun him down when he resisted arrested. Louis knows someone had to have ratted out his old crime family, and he wants to find out who someday. The thing is though, he doesn't just want to kill them. He wants to get out of them why they did it before he kills them. More than anything else, he just wants to find out why his crime family was betrayed and served up to the feds on a silver platter, having most of his biological family sent to prison in the process. He’s out to uncover the mystery of why his family fell apart, and he’s more than willing to help people like Don Vito Scaletta and his underboss Joe Barbaro to eventually get the answers he seeks. In the end, he’s not even after revenge primarily, more than that, he wants answers and information regarding the fare of his old crime family, and wants to know why his family fell apart. I came up with the idea for this character because I figured that playing as a fugitive from the law made sense for the mob life, and I'm surprised we haven't had a fugitive protagonist in the Mafia series yet.
In the 1975 chapters while playing as Louis, the Watergate scandal, President Richard Nixon’s resignation, and the official end to the Vietnam War are all discussed on the in-game radio during news segments. In the last 1979 chapter, the beginning of the Soviet-Afghan War is also the subject of a news segment on the radio.
The story eventually transitions into the 1980's as years pass, with the scenery, cars, and music changing accordingly, and historical events of the time discussed in the game. In the 1989 section of the game, the murder of the infamous former Sinclair Parish Sheriff Walter “Slim” Beaumont is mentioned on the in-game radio, as just over 21 years ago Slim and his corruption ring were the top headline of national news. the time the game ends, it's 1992, and significant historical events from the past few years at the time that are covered on the radio in-game include anything from the fall of the Berlin Wall, the Gulf War, the collapse of the Soviet Union, to the 1992 L.A. riots. The rise of the internet and home computers are briefly touched upon during news segments on the in-game radio during the early 1990's section of the story, but not greatly delved into given their relative infancy in that time period. During this entire 1975-1992 stretch of the story, Vito is no longer playable, and Don Scaletta takes a backseat in the story as a main supporting character, similar to Don Salieri throughout Mafia: Definitive Edition. You now play as the Italian-Canadian Scaletta family soldato Louis DeSimone, who is later promoted to being a capo in 1985. At the end of the game in 1992, Louis is promoted to Consigliere of the Scaletta crime family, and it’s revealed in the epilogue that he became the don of the family in 2006 at the age of 54, and his now released from prison older brother serving as his underboss, and and Enzo Conti’s grandson Giovanni Conti serving as consigliere, taking over from Louis’ previous position which before that belonged to his father and Enzo’s only son, Lorenzo Conti from 1973-1992. It is worth noting that unlike Don Salieri, Don Scaletta has much more integrity, and has more genuine loyalty for his men and his associates. If you've beaten Mafia 1 or Mafia: Definitive Edition, you'll know this is something Salieri lacked in the end. Over time, Louis also goes from having a strictly business relationship with Vito and Joe, to bonding with them and becoming a genuinely close friend and trusted member of the family, seeing Vito as something of a second father, and coming to see Joe as the fun uncle he never had. Another major character development theme is Louis DeSimone adapting and assimilating into Italian-American culture in his new home in the Northeastern US, it seeming like something new mixed with the familiar Italian-Canadian culture he was raised in back in Ontario just north of the border.
The game will include a number of hit music from the 70’s that played on the radio back then, such as Bobby Womack’s Across 110th Street and Tony Christie’s (Is This the Way to) Amarillo, The Grateful Dead's Casey Jones and at least a few songs by the then new American rock band Cheap Trick, as well as popular songs from the 1960’s people still listened to at the time, such as Sam the Sham and the PharaohsWooly Bully, King Crimson’s 21st Century Schizoid Man, Zager and Evans' In the Year 2525, The Zombies' Time of the Season, and Nancy Sinatra’s These Boots Are Made for Walkin'. When you progress through the game, especially after you switch to playing as Louis DeAngelo for the rest of the story, years change, and the music changes. Different songs start playing on the radio, such as Sylvester's You Make Me Feel (Mighty Real), Randy Crawford's Street Life, and The Village People's Y.M.C.A., Cheryl Lynn's Got to Be Real, Gloria Gaynor's I Will Survive, and the Bee Gees' Stayin' Alive start playing in the 1979 portion of the game. After you've completed the 1975 section of the game, Foghat's Slow Ride starts playing on the radio. Starting in the 1977 section of the game, Cheap Trick's I Want You to Want Me and Heart's Barracuda start playing on the radio. In the 1980's portion of the game, Thomas Dolby's songs Hyperactive! and She Blinded Me with Science, in addition to Night Ranger's Sister Christian also start playing on the radio. If Hangar 13 can afford the licenses, I also think a few Michael Jackson and Madonna songs should definitely be on the radio during the 1980's portion of the story, given the immense popularity and regular radio airtime those two had in that decade. If this ended up being possible, I imagine that Michael Jackson's Smooth Criminal, Beat It, Bad, and Billie Jean being on the radio in the 80's sections would be a must, Smooth Criminal especially because of how well it suits the series. Madonna's Lucky Star, Burning Up, Like a Virgin, and Borderline would also be perfect for the 80's portion of the game to me. Also mentioned by NPCs and civilians in the game are topical events of the time period, such as the release of the groundbreaking 1973 horror film The Exorcist at the end of Vito's playable portion of the game.
Other music of the 1980's segment when playing as Louis DeAngelo for the remainder of the game includes hits of the era such as Joe Jackson's Steppin' Out, The Buggles' Video Killed The Radio Star, Corey Hart's Sunglasses at Night, Laura Branigan's Self Control and Gloria, The Weather Girls' It's Raining Men, A-ha’s Take On Me, Men at Work's Down Under, Kim Wilde's Kids in America, The Gap Band's You Dropped a Bomb on Me, Culture Club’s Karma Chameleon, Michael Sembello’s Maniac, Twisted Sister's I Wanna Rock and We're Not Gonna Take It, Bon Jovi's Wanted Dead or Alive and Bad Medicine, Soft Cell’s Tainted Love, Robert Palmer’s Simply Irresistible, Rick Astley’s Together Forever, Whenever You Need Somebody, and Never Gonna Give You Up, Cutting Crew’s [I Just] Died In Your Arms, Loverboy's Working for the Weekend, Dead or Alive's You Spin Me Round (Like a Record) and That's the Way (I Like It), Tiffany’s I Think We’re Alone Now, Daryl Hall & John Oates' Maneater, Aneka's Japanese Boy, Mötley Crüe's Dr. Feelgood, Girls, Girls, Girls and Kickstart My Heart, Billy Joel's We Didn't Start the Fire, Huey Lewis And The News' Hip To Be Square, Bill Medley's (I've Had) The Time of My Life, The Police's Every Breath You Take, Whodini's Magic's Wand, Guns ‘N RosesWelcome to the Jungle and Paradise City, Tears For Fears' Everybody Wants To Rule The World, Rockwell's Somebody's Watching Me, Regina's Baby Love, Nena's 99 Red Balloons, Earth, Wind, and Fire's Let's Groove and September, Billy Idol's Eyes Without a Face and White Wedding, Rick JamesGive It To Me Baby, Olivia Newton-John’s Physical, The S.O.S. Band’s Take Your Time (Do It Right), Kenny LogginsHighway to the Danger Zone, Wham!’s Everything She Wants, George Michael's Careless Whisper, Toto's Hold the Line and Africa, Blondie's Heart of Glass and Atomic, and Mai Tai's History.
**Note that not every single year and moment of the 17 year 1975-1992 section playing as Louis DeAngelo is playable or chronicled. My idea is it would be handled similarly to how the time skips in Mafia 1/Mafia: Definitive Edition were handled. Time skips of two or more years, or in this case, even longer such as 4 years sometimes, the game skipping from 1979 to 1983. This is to keep the game and story length ideal, and not risk it getting boring or repetitive, or going on for too long. Repetition was a big problem in Mafia III even if I still thought it was a superb game, so I think it'd be best to learn from that for the next big entry. The games story will skip ahead and show onscreen only what's significant, similar to the first Mafia game and it's remake, as well as certain aspects of Mafia II. Louis starts his section as a 22 year old fugitive soldato who got picked up by another crew south of the Canadian border, and in the epilogue of the game in 1992, is promoted to the consigliere of the Scaletta crime family at the age of 40, being set to take over the family once Vito and Joe become too old to run the day to day on a regular basis. Louis DeSimone is promoted to don of the Scaletta crime family following Vito and Joe being officially retired as of 2006. They’re both still involved and paid huge amounts of money by Louis out of respect, but keep a much lower profile by then since they have handpicked successors and aren’t worried about where the business is going.
The years chronicled in the main gameplay segments are as follows:
1973
1975
1977
1979
1983
1985
1987
1988
1989
1990
1991
1992
Much more of the rural areas and countryside outside of Empire Bay are included than what was available in Mafia II. The way rural environments are handled for this hypothetical Mafia IV is akin to how Mafia: Definitive Edition and Mafia III handled their rural environments outside the main cities, except much larger in scale, given the increased power of the current new consoles such as the PS5 and Xbox Series X. This region is based off of upstate New York and the surrounding areas across multiple states in the Northeastern US, and includes forests, fields, mountains, rivers, lakes, beaches, and small towns. Also included are other cities and towns, based off of other large cities in New York like Syracuse, Buffalo, and Rochester, where other story missions, business activities, and side missions take place, along with smaller notable places like Ithaca, Binghamton, and Utica. The entire states of New Jersey, Massachusetts, Rhode Island, Vermont, New Hampshire, Maine, Delaware, Maryland, and Ohio are also included, including places based off of all of their major cities and most of their notable towns in between. Large portions of Pennsylvania are included as well, including Philadelphia, Pittsburgh, and Scranton. All of the province of Nova Scotia including the city of Halifax, and Large portions of the eastern half of the Canadian province of Ontario are included as well, including cities based off of Toronto, Ottawa, and Niagara Falls. There's even a small portion of Quebec included, including Montreal and the surrounding countryside of the province outside that city, including a few small towns in southern Quebec. The player must pass a quick border patrol check when crossing the US-Canada border in a car or other ground vehicle.
Wildlife is present in the game, mostly to add to the background, scenery, and immersion in rural environments on the map. These are all animals native to the Northeastern US, ranging from white tailed deer, coyotes, bobcats, Canada lynxes, rabbits, hares, groundhogs, gophers, beavers, raccoons, opossums, bats, chipmunks, red and gray squirrels, mice, and rats to more formidable and potentially dangerous animals that may sometimes attack the player, such as grey wolves, black bears, mountain lions, and moose. These last four animals are known to spawn in the mountainous regions, especially in New York, Ohio, Vermont, Massachusetts, and Ontario, including the rural regions based off of the Catskills and the Adirondack mountains. Dogs are present in the cities, towns, and settlements where humans live and keep them as pets, being walked and sometimes found in people's yards. Some are used as guard dogs by enemies and are aggressive towards the player on sight. Domestic cats are also present in the background of residential areas, and both Louis and Vito own them as pets throughout the game in their safe houses, as well as other onscreen characters we see the homes of throughout the game.
Aircraft make their first usable appearance in the Mafia series too, from airplanes to helicopters. Vito cannot use planes or helicopters in his playable 1973 portion of the game, as he does not know how to pilot, being a paratrooper in World War II who never actually flew any of the planes himself. Aircraft are unlocked to use when Louis DeSimone gets his pilot’s certificate offscreen in 1977, and at the end of a chapter set that year, Louis has to fly Vito in a helicopter to a penthouse in Downtown Empire Bay acting as a family safe house, equipped with a helipad. Louis frequently serves as a personal driver and pilot for both Vito and Joe afterwards, having done a lot in his time serving the family to earn their trust and respect.
Melee weapons also make a return from Mafia: Definitive Edition, with even more variety this time. In their respective sections of the game, Vito and Louis may use anything from baseball bats, pipes, shovels, brass knuckles, golf clubs, police batons, switchblades, kitchen knives, bowie knives, ice picks, 2x4s, claw hammers, crowbars, tire irons, chain links, machetes, meat cleavers, pickaxes, hatchets, sledgehammers, to fire axes. This amount of melee weapons is so no matter what environment the player finds themselves in during a mission or any other game activity, there is usually a weapon of some sort nearby. If the player has obtained piano wire, you may also strangle an enemy to death with it from behind as a stealth kill, this being a classic assassination method infamous for being used by the Italian Mafia. Rope can also be found and used for similar strangulation stealth kills, appearing in the gameplay environments where piano wire can’t be found. There is a wide variety of new guns and explosives to use in this concept for Mafia IV, going with the new weapons of the time the game takes place that criminals quickly got their hands on. This includes the SPAS-12 combat shotgun, the Beretta 92 pistol, the AK-74 assault rifle, the mini uzi, the MAC-10 submachine gun, both suppressed and unsuppressed variants, the Beretta 92 pistol, the Taurus raging bull revolver, Glock handguns, the TEC-9 machine pistol, illegally modified to be full auto, the Ruger Mini-14 full auto variant, and even Vietnam war era flamethrowers, which I think is only natural given that as of Mafia III, we already have RPGs and grenade launchers. Late in the game from the 1989 section and onwards, the Benelli M3 combat shotgun becomes available. The Milkor MGL grenade launcher becomes available beginning in the 1983 portion of the game. Attached grenade launchers are also available for the AK-47, AK-74, and M16 assault rifles. More advanced rocket launchers of the 1970’s and 1980’s are naturally included as well.
Free ride makes a return in Mafia IV, with the player having the options to change the weather, time period, and an option to play as Louis, Vito, Joe, Lincoln, or John Donovan. Naturally, a multitude of new free ride missions are available as well.
I previously posted a much earlier and less detailed draft of this on the old Mafia3 subreddit 3 years ago back in 2017 as an idea for a hypothetical Mafia 3 expansion where you play as Vito, but have since updated and revamped it to a possible Mafia IV plot, and fixed any plot holes I noticed and made it much more fleshed out and in depth, and focus on more than just Vito in the end. You may view my original here if you so desire, to compare. https://www.reddit.com/Mafia3/comments/6sldhp/spoiler_mafia_iii_vito_dlc_basic_plot_idea/
Feel free to give me constructive criticism on this, as I encourage this discourse and believe it is integral to growing and improving, to build upon or improve these ideas I've come up with, or say whether or not you think something like this should happen in the future. Thank you for reading!
submitted by RichterTheRatman to MafiaTheGame [link] [comments]

is four winds casino closed video

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The Four Winds Casino in New Buffalo, Michigan closed its arcade and kids play area as a result of the coronavirus pandemic. The Pokagon Gaming Authority announced it was permanently shuttering Chinook Winds Casino in Lincoln City is one that has closed temporarily. Pennsylvania casinos. PA casinos were allowed to re-open as of Jan. 4 after a short closure period, and most did in fact re-open that day or in subsequent days. River Casino Philadelphia remains closed at least untill Jan. 15. Updates From PlayPennsylvania here. Rhode Four Winds Casinos remain open despite governor’s orders that entertainment venues close. Updated Mar 17, 2020; Posted Mar 16, 2020. Four Winds Casino South Bend will have 1,800 games, including Join the fun at Four Winds Casinos Resort and Hotel, with locations in New Buffalo, Hartford, Dowagiac and South Bend, Michigan, you're always near the action. The COVID-19 pandemic closed all commercial and tribal casino properties in the United States. This map tracks reopening across the country at the property-level. A property is considered open based on gambling availability. Please contact an individual property to determine what amenities are available. Current Status: 78 Closed | 919 Open The Pokagon Gaming Authority will close all four locations of Four Winds Casinos beginning at 3 a.m. Tuesday, March 17, according to a press release from the casinos. The casino continues to monitor the spread of COVID-19 and has safety and cleaning procedures in place to keep employees and guests safe. Closed Captioning. Meet the Team. All Four Winds Published: Mar. 16, 2020 at 2:24 PM PDT. The Pokagon Band is closing all Four Winds Casino locations due to the coronavirus pandemic. The closure will last until at least Monday, March 30. Four Winds Casinos To Remain Closed Indefinitely. By Pat Moody | Posted March 27, 2020 |. What's Happening. What had been planned as a short term closure will be extended indefinitely for all four of the Four Winds Casino properties in Michigan’s Great Southwest and Northern Indiana. While tribal casinos are not required to adhere to state orders, casinos sometimes voluntarily close their operations in conjunction with the state. The Pokagon Gaming Authority closed its Four Winds Casinos on March 17 and re-opened them at reduced capacity on June 15.

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14 Las Vegas Strip hotels and casinos to close due to ...

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is four winds casino closed

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