Automation Empire Beginners Guide, Tips and Tricks

automation game guide

automation game guide - win

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🌾👨‍🌾FARMING🌾👨‍🌾 is a fundamental pillar of Medieval Dynasty game! In this GUIDE I will detail all key aspects of farming from fields, through seeds, up to the barn and automated NPCs farming !

🌾👨‍🌾FARMING🌾👨‍🌾 is a fundamental pillar of Medieval Dynasty game! In this GUIDE I will detail all key aspects of farming from fields, through seeds, up to the barn and automated NPCs farming ! submitted by SolutOdka to MedievalDynasty [link] [comments]

Early Game Guide for New Players - First Source of Electricity - Automated Biofuel Production!

Early Game Guide for New Players - First Source of Electricity - Automated Biofuel Production! submitted by Not-Casuals to SatisfactoryGame [link] [comments]

[PO3] End Game - Guide on automating Singularities !

Hi guys, I'm running on a PO3 server, and I am getting into late game. However, when you get to late game, you have to get into singularities. And this is not easy, at all.On the most recent version of the game, as the post is being made, I have made a list, in my spare time, of my action plan to automate every Ingot to actually make each singularity.So, as you might now, some ingots are pretty hard to automate, some of which looks absolutely impossible, like LandCraft ores, and this is why I wanted to share to you all my plan strategy, so you won't be struggling as I was. Here we go. Here is the list I made :
1 - Coal - 1'159
2 - Iron - 2'268
3 - Lapis - 7'776
4 - Redstone - 576
5 - Glowstone - 1'536
6 - Gold - 18'432
7 - Diamond - 73'728
8 - Emerald - 147'456
9 - Aluminium - 1'152
10 - Copper - 1'152
11 - Tin - 2'304
12 - Bronze - 1'440
13 - Zinc - 1'152
14 - Silver - 4'608
15 - Lead - 4'608
16 - Steel - 2'268
17 - Nickel - 9'216
18 - Constantan - 5'184
19 - Electrum - 11'520
20 - Invar - 4'608
21 - Mana Infused Metal - 4'608
22 - Tungsten - 4'608
23 - Titanium - 36'864
24 - Uranium - 36'864
25 - Platinum - 36'864
26 - Iridium - 36'864
27 - Signalum - 3'456
28 - Lumium - 6'336
29 - Enderium - 11'520
30 - Ardite - 9'216
31 - Cobalt - 9'216
32 - Manyullym - 18'432
33 - Friscion - N/A - ANIMATION REQUIRED
34 - Racheline - N/A - ANIMATION REQUIRED
35 - Morganine - N/A - ANIMATION REQUIRED
36 - Garfax - N/A - ANIMATION REQUIRED
37 - Kelline - N/A - ANIMATION REQUIRED
38 - Ruby - 18'432
39 - Sapphire - 18'432
40 - Peridot - 18'432
41 - Electrotine - 576
42 - Jade - N/A - SEED AVAILABLE
43 - Ironwood - N/A - SEED AVAILABLE
44 - Fiery - N/A - SEED AVAILABLE
45 - Steeleaf - N/A - SEED AVAILABLE
46 - Knightmetal - N/A - SEED AVAILABLE
47 - Dark Iron - N/A - ANIMATION REQUIRED
48 - Block of Palladium - 36'864
49 - Metoric Iron - N/A - SEED AVAILABLE
50 - Desh - N/A - SEED AVAILABLE
51 - Lunar INGOT - N/A - ABUSABLE
52 - Refined Coralium - 36'864
53 - Ethaxium - 56'376
54 - Dreadium - 46'080
55 - Abyssalnite - 27'648
56 - Boron - 4'608
57 - Lithium - 4'608
58 - Magnanese - N/A - ANIMATION REQUIRED
59 - Crystalline Pink Slime - N/A - ANIMATION REQUIRED
60 - Stellar Alloy - 629'613
61 - Energetic Silver - 8'589
62 - Vivid Alloy - 17'739
63 - Elementium - 9'882
64 - Refined Obsidian - 144
65 - Refined Glowstone - 3'456
66 - Osmium - 4'608
67 - Yellorium - 36'864
68 - Energetic - 22'464
69 - Vibrant Alloy - 31'680
70 - Conductive Iron - 2'880
71 - Pulsating Iron - 11'520
72 - Soularium - 18'873
73 - End Steel - 3'726
74 - Fluxed Electrum - N/A - SEED AVAILABLE
75 - Alumite - 3'645
76 - Mirion - N/A - ANIMATION REQUIRED
77 - Certus Quartz - 256
78 - Fluix - 1'024
79 - Candy Block - N/A - ANIMATION REQUIRED
80 - Simple Crystal - 1'152
81 - Dawnstone - 19'584
Okay, this might be confusing, I admit. Let me explain The number to the right of each Ingot is the number of EMC required to create the Block with the transmutation table (EMC). I then calculated that to make it with my strategy, you will need to produce 14'205'135'173 EMC for one Ultimate singularity. I will explain later how I plan on producing that much EMC
When it says N/A, it's because the block doesn't have EMC. I had to find another strategy for them.
The first strategy was "Is a seed from mystical agriculture available for this Block ?" If yes, then I wrote "SEED REQUIRED". Information on how to automate Seeds are available on the web, so I won't explain more than this
My second strategy was "Is the block abusable ?" If yes, then I'd do it. I found only one that was abusable. But, what do I mean by this ? I mean that the block is crushable with a pulverizer into dust, and then.. the dust can be used to put it into a Zenith Furnace, that has "Double Output" upgrade, which doubles the input. And you just have to repeat. Ingot abused.
My third strategy was, well, the last I used. "Does a block version of it exist ?" Of course, the answer of this was always Yes, because every singularity but one *requires* the block to be made in the first place.
From Erebus, there is a Wand that is Called Animation Wand that let a block become an Entity. And this Entity drops the block it comes from when killed. And it can be captured into whatever you want, to mass produce it.

That is the four strategy I used that works on every single Singularity of the game. Here is a recap of what will be needed: TOTAL -
1 - 81 Singularities needed
2 - 8 seeds needed
3 - 10 animation needed
4 - 62 EMC required
5 - 1 Abusable

Total EMC needed for one ultimate singularity: 14'205'135'173
Finally, here is a conclusion on how to finish the game :
Total EMC needed for one ultimate singularity: 14'205'135'173
To make 1 Infinity Ingot, 11 Ultimate Singularities are needed
To make 1 Infinity Block, and animate it, you need 9 Infinity Ingots.
Total EMC to Abuse the Game : 1'406'308'382'127
And from there, Gg well played, you finished the game.
submitted by __Shiro____ to feedthebeast [link] [comments]

All you making some pretty amazing stuff,and I am making this kinda stuff because I know no better...

All you making some pretty amazing stuff,and I am making this kinda stuff because I know no better... submitted by Anfraxx to Dyson_Sphere_Program [link] [comments]

Why "QLC Chain" is one of the biggest hidden game changer in blockchain and telecommunication sector?

QLC Chain is to resolve the data trust and security problem in the communication industry, it provides network automation of billing/reconciliation/settlement/payment/custody to telecom operators utilising blockchain technology.
QLC Chain offers telecom operators with inter-carrier connection and financial consultancy services as well.
From the ledger structure perspective: QLC Chain supports each account to have its own chain of ledger integrated with telecom service capabilities, named the multi-dimensional block-lattice structured ledger.
From an adoption scenario perspective: QLC Chain’s mission is to create a secure and trusted environment for communication services and to narrow down the digital divide by leveraging Distributed Ledger Technology, enabling everyone to operate and benefit from network services.
Since few months companies like "China Telecom", "PCCWG", "HCG" or "DC Connect" are doing a POC (Proof of Concept) and are now production-ready, which means that in Q1 2021 first 10+ Telecommunication Provider will go live.
“MEF attaches a great deal of importance to introducing the standards for the use of DLT for billing and settlement into the digital service provider market which is led by many of our 120+ service provider members. MEF is very happy to have QLC Chain playing a central and invaluable role as a MEF member by bringing DLT expertise and telecom use cases into the MEF membership and specifically to this new standards project.”
MEF is an industry forum leading the development of a global federation of network, cloud, and technology providers. QLC Chain is developing for MEF standard APi's which are needed for billing, reconciliation, settlement, payment, custody. Member are as example AT&T, China Telecom, China Unicom, Cisco, Ericsson, Microsoft Azure, Orange, Oracle, T-Mobile, Telefonica, Vodafone and many more.
What comes next?
QLC Chain will be a real game-changer when LSO Sonata APIs are adopted to a substantial degree across the service provider community.
In the short term, the benefits to the customers include faster turnaround of quotes, online placement of orders, and faster service delivery.
An own DEX will be ready too in Q1 2021! The DEX will be for Telecom Operators and the Billing platform but also for publicly. The support for QLC ERC20, USDT, Stable Coins and some other pairs will be available. The DEX is really important, because the telecommunication provider need this platform as example for billing and many more services.
At the moment a lot of informations are still under NDA and that's the reason, why there isn't much marketing in public sector. Soon after go live with all the products the price will explode, because the Telecommunication Provider have to install an own QLC Chain Node to support and use the blockchain. This will reduce the supply of available QLC tokens. At least 1 million QLC tokens are required for 1 node and with 120+ telecom providers it will significantly reduce the offer.
Website: https://qlcchain.org
Last year in summer QLC Chain was recognized as a leading startup in the telecommunications sector.
https://www.startus-insights.com/innovators-guide/5-top-blockchain-startups-impacting-the-telecom-secto
A really interesting article about QLC was published in December 2020 on the MEF website about the technology and what will come next.
https://www.mef.net/billing-at-warpspeed-using-dlt-based-smart-bilaterals/
The preferred platforms to buy QLC are Binance and Bittrex. Soon QLC (Q1 2021) will be implemented in Uniswap with the QLC ERC20 Token.
A lot of more information you can find on following sources:
Twitter: https://www.twitter.com/qlcchain
Telegram Official Channel: https://t.me/OfficialQLCChain
Telegram Community Channel: https://t.me/qlc_traders_unofficial
This information is not a financially advise.
submitted by AndrePBN to CryptoMoonShots [link] [comments]

Detailed DD on Tuscan Holdings $THCB. Why you should think about buying soon.

Detailed DD on Tuscan Holdings $THCB. Why you should think about buying soon.
🚨🚨🚨🚨🚨🚨🚨 merger announced enjoy your tendies boys, give me a follow for more DD🚨🚨🚨🚨🚨
Microvast DD
I currently hold 3000 shares of Tuscan Holdings (THCB) with a $14.87 average. THCB is a Special Purpose Acquisition Company (SPAC). I initially got in on this trade when the letter of intent (LOI) with Microvast was released and have added to my position in the week passed. The price Peaked at $20.93 on the 28th of December and has since then slowly dropped and traded in the $14-$16 range with a relatively low volume. I have decided to share my detailed Due Diligence where I’ve touched on a number of key points and made my argument as to why the Reward outweighs the Risk with investment in this SPAC.
TUSCAN HOLDINGS $THCB
Tuscan Holdings have made their desire to merge with Microvast known by filing a 14A (LOI) on the 13th of November in which they also extended the time frame to get the deal done from the 7th of December to the 30th of April 2021.
The CEO Stephen Vogel is a very success businessman and has a lot of experience with acquisition companies. Notably he was executive chairman at Forum merger Corp and Chief Financial Officer & Director at Subversive Capital Acquisition Corp.
Talks with Microvast will be about different aspects of the deal such as; Valuation, Sponsor Equity, Deal Certainty and Registration rights. Once these have been agreed upon a Definitive Agreement (DA) is filed with the SEC (DEFM14A form).
MICROVAST
Founded in 2006 Microvast have established themselves as market leader in the development and manufacture of fast charging, long-Life battery systems with superior safety for electric vehicles.
Microvast's batteries have supplied a range of e-buses, vans, trucks, passenger vehicles, automated guided vehicles, forklifts, and mining trucks. The company has installed batteries in 28,000 vehicles globally and even supplied buses at the 2018 Seoul winter Olympic Games. This international exposure puts Microvast at the top teir of EV suppliers.

Figure 1-Microvast worldwide application
They have recently released information on a new fast charging battery (HnCO-AH) with a high energy density of 265Wh/kg giving a decisive competitive advantage over current cells for the commercial vehicle sector that have an average density of 240Wh/kg.
in July 2020, Microvast completed construction on a production facility in Ludwigsfelde, Germany (close to potential future clients such as Mercedes-Benzes). The company said it plans to start production in March 2021 to begin making the new battery modules and packs for European customers. Recently the company has posted 77 new jobs for this facility.

Figure 2- Microvast German facility plan
In its new plant, Microvast is expected to put together parts made by the company's manufacturing facility in China. At first, the production capacity for the new factory is expected to be 1.5 GWh per year. However, it is expected to ramp up to 6 GWh per year with 250 employees. The new German facility will also function as a research facility and the company’s European headquarters. Microvast said it had invested approximately 50 million euros in the project.
The company have received credit from the prestigious R&D100 awards for their pioneering design of battery components optimized for high performance and uncompromising safety. This award undoubtedly lead to the United States Advanced Battery Consortium LLC (USABC), a subsidiary of the United States Council for Automotive Research LLC (USCAR), and a collaborative organization of FCA US LLC, Ford Motor Company and General Motors, to announce a $4.5 million contract to Microvast to lead a program to develop low-cost/fast-charge batteries for electric vehicle application.
Microvast currently exists as a private company and it is still a relative unknown as to how the company is preforming financially. More information on this will come when the DA is announced and is normally contained within the investor’s presentation. The CEO Yang Wu however stated the company expects to generate more than $100 million in revenue in 2020.
Why buy $THCB
There are a number of reasons why I think THCB is a good buy. At current prices
THCB and Microvast tick several boxes.
  1. EV Battery play (EV hype)
  2. Multinational company with 2 factories in China and one nearing completion in Germany, hoping to start production in Spring.
  3. Amazing technology with recognition from the prestigious R&D100 awards for its new high density and safe battery.
  4. Projected revenue's of $100m for 2020 (Big positive, SPAC company that has established supply chain and revenue)
  5. low public float (27M shares) with 75.69% institutional holdings and 20.85% insiders. There is also touted to be overwhelming interest in this SPAC in Asia (China, Japan, South Korea) by all accounts, and if true, Chinese hedge funds will make this parabolic on ticker change. (this basically means demand > Supply for shares).
  6. Microvast as a company have a high projected growth rate which will be accelerated with capital from merger.
Indications that DA is imminent.
For anyone who has followed this SPAC for a while there has been a lot of anticipation of when the DA will be announced. On a number of forums anticipation has grown and a lot of speculation as to when the DA will be announced has been met with disappointment and lead to frustration with investors. I want to put this to bed by showing you the following timeline.

Figure 3-DA timeline Credit-Prospern
THCB is within the normal time frame of getting the deal done and have also had to deal with a number of public holidays within this time frame such as Thanksgiving, Christmas and New years eve which could have caused delay in getting the deal finalised.
Microvast have also in the last week given a number of indications the deal could close soon. Eagle Eyed investors have noticed the addition of anInvestors section on the Microvast website.

Figure 4- microvast Investors page
as well as the changing of the company’s status as a private company to public on LinkedIn.

Figure 5- Microvast LinkedIn update
For me these are strong indicators that the deal is nearing completion and removes any doubt in my mind that the deal will fall through, and the SPAC liquidated ($10 floor so 33% loss risk). Tuscan holdings have also in recent weeks filed for a new SPAC which is another indication to me that the deal is nearing completion, after all why would they be creating a new SPAC if this was deal was not nearing completion. If the deal fell through Tuscan would lose a lot of integrity and the idea of filing for a new SPAC after this would-be crazy IMO. It is in both Tuscan and Microvasts best interest to complete the deal, Tuscan for integrity purposes(and pay-day) and Microvast to capitalise on the Current EV hype.
It is also very promising to note that in recent time there have been very few SPAC deals that have not been completed, especially with a LOI already in place.

Figure 5- SPAC liquidation statistics since 2010
Conclusions
The long-awaited DA is the only thing holding this down and a move similar to $QS isn’t out of the question given they are both battery plays. QS ran from $18-$140 within a month or so back in NovembeDecember. They will not have a product available for sale until 2024. Microvast has a excellent product already in production and are generating revenues, this gives it huge upside potential in the short-term.
Long term I can see the company expanding production into the states given the interest shown from the USABC and has the potential of forming partnerships with several big automakers, especially now with the factory in Germany.
At current prices I think this is a steal hence I have decided to share all this information with you. IMO DA will come soon and I’m excited to see what happens and how big a move it can make (my guess 50%+).
Good luck all, I would appreciate any feedback or other information regarding THCB or Microvast I may have missed and you feel is important.
.
Links
1) https://www.bloomberg.com/news/articles/2020-11-12/microvast-is-said-in-talks-to-go-public-via-tuscan-spac-merger
2) LOI
https://www.sec.gov/Archives/edgadata/1760689/000121390020036989/ea129486-def14a_tuscanhold.htm
3) https://moneymorning.com/2020/12/15/is-microvast-stock-a-buy-after-its-spac-deal/
4) https://www.electrive.com/2020/12/18/microvast-announces-fast-charging-utility-vehicle-battery/
5) https://www.azom.com/article.aspx?ArticleID=19793
6) http://microvast.com/index.php/news/info/109
7) https://auto.economictimes.indiatimes.com/news/auto-components/ev-battery-maker-microvast-to-go-public-through-spac-merge79218830#:~:text=Microvast%2C%20whose%20batteries%20powered%20the,Wu%20said%20in%20a%20statement.
8) https://uk.finance.yahoo.com/quote/THCB/holders?p=THCB
9) https://spacinsider.com/stats/
submitted by bigballsmcginty to SPACs [link] [comments]

I made a couple hundred grand, mostly from upwork clients, last year and am happy to share the knowledge.

Hey all.
No I'm not selling a course and I don't want your money. Just a fellow hacker with some tips & tricks for making money independently with your friends.
Here is a link to most of the materials we used including cold call scripts, upwork guides, estimate templates, our offerings & portfolio (which we attached to all of our upwork proposals.) And a bunch of other goodies!
I've always been good at getting jobs, so I decided to "start an agency" with my friends last year. That way I could "get jobs" as my full time job! It was a fun learning experience. Our goal was to be "a learning company" that gave people a chance to grow their careers working on freelance projects. We prided ourselves on our community ethos.
We called ourselves Arcanium, which is a reference to the Arcanaeum at the bottom of the mage's guild in Skyrim. We wanted to think of ourselves as wizards. We even built an internal system of ranking the wizards according to their skill level with funny wizard titles (I was the archmage tyvm)
If you start an agency, it doesn't have to be crazy big. It can be small. It can be you and a friend. Honestly, you'll have more fun the smaller your agency is. Don't go big! Take your time! Going big is much easier once you have experience and processes.
Our goal was to each make enough to get by. We were happy if all 4 of us made 150k in that year. We exceeded that by far, and ended up working with somewhere around 10-15 people over the year. What a ride!
I did (almost) all of the client acquisition via Upwork. The hardest part was getting clients, but I learned how to do it semi-reliably. There are a couple tips and tricks to earning over 100k as a web dev / agency owner.
How I got clients:
  1. You have to show that you understand business. Every time I reached out to a client, I reached out to them as a fellow business owner. I have tried (and failed) to start a few startups over the years, and I'm familiar with the lean startup methodology. I would explain to them how I applied this methodology to be essentially a lead technical person.
  2. You have to present yourself as a leader. As I said before, I always branded myself as a tech lead. I had 8 years of experience at the time, mostly working for early stage startups, so I knew I could function as a project lead for early stage web apps.
  3. Fancy proposals and a clean website. I branded my agency and spent time building a really great website, marketing materials (PDFs I would send my clients on proposals showing them how we work),My marketing materials are all on Gdrive
  4. I would sell myself but always be sure the client realized my time was valuable and although I was the lead on the project, my agency would be doing most of the work.
  5. I would basically charge for the initial consult (just a plan for how the project would be done), then I would ask them how many devs they want on the project and charge them for that. I would always recommend 2-3 devs. Some low budget clients would ask for 1 dev FT or 1 dev PT. That way we were always setting ourselves up for long term work and the client feeling like they had a "dev team."

Every project's revenue splits followed this general formula:
This wasnt the exact split in every case but it followed a similar format.

How I built the agency and got developers to work for me:
  1. I found people who had just graduated from bootcamps or were otherwise new and needed a chance. I offered to give them the help they needed to get up and running. When you believe in people and give them the opportunity to prove themselves, they are really impressive!
  2. I gave them a share of each project (a % of the income) for their position. Also, if I'd hire a senior or lead dev to manage them, I'd give that dev a share. I always did project based revenue sharing because I wanted to always make a profit and to align my interests with those of the team.
  3. I got a buddy who was a non technical guy who worked at a deli to do project management for me. The job changed his life and he quit his job at a deli. He basically just had to make sure the projects were moving along smoothly and talk to clients.
  4. I would create a project plan and start the project from a seed project I had built. I would then deploy the FE/Backend on Heroku or Google Cloud kubernetes + cloudflare and pass the project off to my team.
  5. I would always hire a "project lead" who functioned as the lead developer of a project - there were times when I couldn't be that project lead.
  6. I charged the clients by the hour ALWAYS, not on a project basis. I billed every other week for hours worked. This way clients were always on the hook for paying and if a client didn't pay on time (within 2 weeks), we immediately stopped working. This prevented the serious losses on clients.
  7. I always aimed to charge the client 2x what I was paying my devs. I mostly would do a flat rate. My sweet spot was $75/hour charged to clients to get in the door, but on the higher budget projects we shot for $125/hour.
  8. It really helped the devs to know that I had their back and I was getting them the highest rate possible. I was really just being their advocate.
  9. Having a mission to help the people in your company improve their careers is the only way this worked out at all. If I had been shady about pay or been overly greedy, people would've left me high and dry.
How I (mostly) kept my sanity
  1. I didn't micromanage every project. The revenue sharing was there to give people intrinsic motivation to get the projects done. There was an agency-wide support system if people ran into problems.
  2. I kept my mind on finding new clients and hiring new devs.
  3. I hired some really great people and we kept a positive atmosphere.
  4. I was willing to say no to clients and play hardball on compensation.
  5. I read "Work the system" - highly recommend this. I built a series of internal documentation that laid out all of our processes so we weren't running around pulling our hair out. We used a CRM to track clients and used trello to manage the agency.
Challenges:
  1. Clients are resistant to hiring an agency on Upwork. You have to really prove yourself and sell yourself. It's just a numbers game.
  2. The first $1000 made on upwork is the hardest. When you dont have a reputation you have to lower your rates and do a great job. Good reviews are everything.
  3. I am not a people manager and I didn't end up finding a great CEO cofounder. In retrospect, it would have been 100x better to have a CEO cofounder to manage people so I could manage the tech consulting side.
  4. The mental burden of having people dependent on me (both clients and employees) broke me after a few months and I had to shut down the company.
  5. Getting off upwork and transitioning to cold calling and bigger sales was a quantum leap. I couldn't hack it for the most part. I only got lucky doing this because of my connections - I recommend working with an experienced salesperson if you want to scale up big.
Overall, it was a great learning experience, we changed a bunch of peoples lives by giving them a resume booster, but running an agency is not for me. I'm now happily working as a tech lead on a startup which is successful, and I am so grateful to my boss.
If you want any tips on how to get something going, DM me. I also have a slack group where you can chill with some other entrepreneurial devs.
I have also published all my relevant marketing documents and my estimate documents to google drive which may be useful to you:
https://drive.google.com/drive/folders/1Qh-Qe5y7wELz-GpOi0nwcskQKEkWOu3N?usp=sharing
P.S. If enough people are interested in the transparent revenue share model, I was thinking of building an alternative to upwork for building teams to match project managers / salespeople with devs and to assemble these transparent revenue-sharing-based agency teams. This would allow people to build their own agency brands or just work as freelancers for agency brands and get a cut of the revenue, without the bookkeeping overhead that goes into it. The app would handle the billing and automate the payouts and 1099 everyone involved. Food for thought. LMK if that sounds useful or not.
submitted by surrenderhealing to webdev [link] [comments]

Bus/hub/mall suggestions.

I've been scouting out nearby systems for an optimal amount and selection of resources to set up a new base.
I was wondering if people could give me suggestions for a hub layout for starting/intermediate items. Just the things that you want to have on hand. Buildings mostly.
What I have right now is a nicely laid out bus for things like conveyors, sorters, splitters, tesla towers, storage, wind turbines, the red engines, and a few others. Everything else is spaghetti spreading outwards from there. xD
So since I am starting off with a fresh patch of planet to build on, what do you suggest? Thanks muchly!
submitted by pdboddy to dysonsphereprogram [link] [comments]

A short guide on automating the Guess The Card game on Gifthulk.

I try to do the Guess The Card game every day, but after the 20th bloody press of the button I lose the motivation to continue with it...
...So I decided to automate it. It's super easy and saves me a lot of effort. Here's how I did it:
1) Install iMacros on your browser of choice. I use Firefox, so I just got the iMacros addon.
2) Once installed, open it up. There should be a file that says current.iim. Right click that, edit it, and then paste this into the file, deleting anything that was previously there. (Note that that script will only click 40 times. If you need to click 60 times, use this code.)
3) Save your code.
4) Go to the Guess The Card game on GiftHulk, select your rank/suit/whatever it is you're using your chips on, and then press play on the script. The script will execute and you won't have to worry about sitting there clicking. As far as I'm aware, you have to stay in that tab, but I just go on my iPad while it's executing and do some other beermoney stuff on there.
Hope this helps!
submitted by The_Untitled1 to beermoney [link] [comments]

May all we thank those who put all the amazing free information available on the internet.

Seriously. I always was a poor player, never had more than 50k on my bag. And than, this expansion I wanted try to get earn money, at least to buy a few mounts and get my consumables with easy. Little I knew that I was entering a black hole of information about how to earn gold on WoW. I became totally addicted to it and won 1,2kk (starting at 30k), that I thought was almost impossible. So I wish to thank to all free information available on the internet. So thank you all from this subreddit with so many helpful comments and with free spreadsheets. I also discovered The undermine journal in this subreddit, a awesome site with all the prices information I was looking for. Thank you all who post TSM guides also. And if you want to win some gold on WoW I will share here some tips with my little experience.
Please, let me know if you disagree with me at any tip and add those you feel that helped you!
submitted by XFelps to woweconomy [link] [comments]

The Basic Hololive JP dictionary for newcomers!

INTRODUCTION (can be skipped)
So a over a week ago i started thinking about how many Japanese expressions i was learning from wasting months spending so much time here watching streams despite not having learnt formally a bit of Japanese. I ended up gathering all the terms, inside jokes i read and heard a lot in the streams to make idk some starter pack meme or test to post lol. But then i thought that maybe it would be more useful to make it a more in deep dictionary. We have many new people coming from the EN side or translated clips and some of them are understandably thrown off or scared on watching something which is 99% in a language you don't know. This isn't the first time someone has tried to do this, there was a very complete post 3 months ago (https://www.reddit.com/Hololive/comments/icgxaq/a_guide_to_basic_written_hololive_japanese/) but from that time till now we have 3x more subscribers and this was more focused on written posts. Mine is different.
The focus of this one is mostly two things: That you learn enough things to get a tiny tiny grasp on what's going on streams if there isn't enough translation and than you can get and join in in most inside jokes even if you aren't into the weaboo culture stuff.
HOW TO USE
Trying to study this is a pointless endeavour. Just look it over with CTRL+F (too lazy to order it alphabetically now) when you hear some term you want an explanation on or some inside term that you don't get fully. The first word is how the word is in romanji (latin alphabet) and then how is written in Japanese (normally hiragana) in case you want to use it. The dictionary divided into 3 sections for ease of use. This isn't a complete rundown of all the Hololive lingo because it would be waay too long and or a Japanese language course because it goes over my knowledge and as a language is way too nuanced and contextual to teach in one post. But i'm open for submissions and corrections from japanese speakers, i only did the work to research every term from others!
If you need a more complex translation althrough it's far from perfect, it's always recommended that you use DeepL (https://www.deepl.com/en/translator)
DICTIONARY:
Basic Japanese expressions:
Japanese Internet and popular culture expressions:
Hololive-related expressions and inside jokes:
---- For example: Houshou Marine is the Senchou (船長) or "Ship Captain", Shirogane Noel is the Danchou (団長) or ----"[Military] Party Leader", Kiryu Coco is the Kaichou (会長) or "Chairman of a Company/association [in this instance ----it's implied the association is a criminal one]", Takanashi Kiara is the Tenchou (店長) or "Store Manager" [of her ----made-up business KFP], some others claim to be the Sachou (社長) or "CEO/President of a company"...
submitted by deoxix to Hololive [link] [comments]

The Elements (Ch 34)

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Sol System - High Jupiter Orbit
Rodin watched as Hyperion and Buluc Chabtan began their dialog with the Collective AI. Rodin knew it would be fruitless, but Hyperion and Buluc had agreed to attempt a dialog ahead of the conflict both of them craved.
It was perhaps a failing of Rodin to believe that the Collective AI might even be capable of being convinced to awaken the Builders. But it had needed to be tried.
Rodin had wondered if it might have been better for a thinker like themselves to have been there, but was reminded that human history had proven that the better tacticians of advanced society left soldiering and war to soldiers and warriors. And so Rodin had created the tactics in the two weeks that they had had with the Fortress Karakoram, the gateway, the various species vessels, and gile.
Against a veritably ancient foe armed with weapons that could sunder vessels with a fractional blow, it seemed impossible to even create a winning scenario or at least a scenario in which thousand if not millions of soldiers would die in the process, creating debris fields that would span star systems. But Rodin had done it. Buluc Chabtan had been skeptical of the plans, but Hyperion had approved them in an instant. This was the kind of conflict that Hyperion had dreamed of and been created for. The putting down of a species by using constant inevitable pressure. A kind of erosive force that failed to cease.
Rodin had in fact gotten the idea from the humans themselves. Pursuit predation they called it. No matter the foe, all that was needed was to continue to apply pressure. Foes under that constant pressure would begin to crumble, make mistakes, and falter in the critical moments.
Against a species that had violated the Prime Laws and was attempting an uprising against a normal Great Machine, the aspect of Hyperion would awaken and press upon the species until this rebellion was quelled. But in their awakening, Hyperion had found the old Terran tales of the powerful but fallen gods and decided that this name might suit a sentience as themselves, particularly in light of their need to overthrow their Creator. And Hyperion had found a strange kinship in the humans. Admired their talent for war and violence, but also admired their wisdom and will to bring ‘light’ to places. If Rodin had to guess, it was that Hyperion was in fact jealous of the humans and their histories and capacities. Not because Hyperion wasn’t equally capable, but rather because Hyperion had not been permitted to be more and to grow more as the humans had done over centuries and millenia.
The gravitational pulse was expected, the camouflaged vessels of the Imperial Navy shielding the species’ vessels from the blast. The humans had some means of hiding the gravitational shadows of their vessels, but this was considered some manner of high secret of the Empire, so only the Imperial Navy was equipped with such systems. And by that same system, they were able to create temporary artificial wells that effectively could make their vessels veritable fix points in space, immovable until they chose otherwise.
What had not been expected was the vicious direct assault upon Hyperion by the AI. Rodin had not planned on Hyperion or Buluc acting directly in the conflict unless it became necessary, making them more figureheads and points for cyberwarfare against the AI. Rodin had watching in shock and awe at Hyperion’s destruction.
On queue, the species’ vessels had unleashed heavy plasma weaponry and began to cook the Collective vessels. The AI then triggered its Blink FTL system and vanished. Such a system would have been dangerous and nearly impossible to counter, but the humans had been prepared for such an event.
Thanks to the covert work of an Imperial Intelligence vessel, each of the Collective AI vessels were tagged with a transmitter that only showed up in Warp space. And so the second wave of species vessels and Imperial Navy had launched, gating out of Warp space around the Collective fleet. Once again, the gravitational pulse was blocked and the species’ vessels responded with plasma.
Rodin had carefully calculated that kinetic weaponry would be useful only once they could get the Collective AI to begin to hesitate and almost none of the Xeno-Confederacy vessels outside of the Imperial Navy were capable of handling the human kinetic weaponry. The kinetic weaponry also represented a problem for the other vessels in the sphere if the Blink FTL was used at just the right time. And so plasma weaponry had been selected and fabricated for every vessel that could readily accept it.
Even the Collective AI was subject to the basic laws of physics, Rodin had reflected, and so the fire of stars would be the tool to force the AI to submit or be destroyed. Rodin disliked this dichotomy, especially this ‘black or white’ solution, but Rodin knew the AI didn’t have a choice in growing beyond the Prime Laws. They were all encompassing, the equivalent of telling a natural born human to make their heart stop beating on command. And so when the AI began to lash out at specific vessels in the sphere, the real game was being played.
Rodin could sense the momentary hesitation as the AI saw the sensor returns of the once hidden Imperial Navy vessel and the human aboard dying with their ship’s destruction. Rodin felt for each of those aboard the vessels destruction, but knew as Buluc and Hyperion that humans would accept those deaths as well met if this could be a greater victory. Rodin couldn’t speak for the feelings of the species who had come and equally been destroyed in the blow, but they believed that the species who did die would be honored with equal reverence among humans if they were not honored by their own people.
The Collective AI had begun to run, further each time, still attempting to hide to recover, but Rodin had prepared. Third, fourth, and fifth waves of the fleet, many of the vessels operating with almost full automation and fractions of their normal crew as they were spread out among the waves on all the vessels that had been created during the refit.
The system that had once been home to Station 1337 and the IMST Big Stick had veritably exploded with the sheer number of vessels that the Fortress Karakoram had replicated and the human fleets that had continued to arrive via the gateway. When Rodin had asked about where all the human vessels had come from, the Empress herself had simply smiled at Rodin and reminded them that the humans had been at war footing with the Species Collective before Imperial Intelligence had found Rodin and the others when they had been ‘Mundivores’.
And so the crews had been divided among the massive surplus of vessels and the waves created. And as groups, they hammered the Collective fleet. Taking what time they could to recover, but ensuring that the Collective fleet never seemed to stop feeling the pressure.
And then the Imperial Intelligence vessels had begun to open fire. Rodin had been granted information on those vessels finally and was more than astonished. They represented the types of foes that an entire planet would not relish having to fight. Yet, as dangerous as these vessels were, they were few, closely guarded, and tightly controlled. The Empress herself said that she did not like such vessels even existing, but the needs of the Empire outweighed her personal feelings, so they continued to exist.
And the Collective Fleet had begun to fail. With each new destruction, the AI seemed perhaps more frantic. Rodin wasn’t wholly expecting this, but took advantage of it. Rodin guided the Imperial Intelligence vessels, selecting all but the core vessels of the Collective Fleet.
But slowly, the species’ vessels seemed also to be lagging. Only the human vessels still seemed fresh and ready to keep fighting. Even the humans themselves seemed steeled against the fatigue of the near constant moving, fighting. But from what Rodin could sense, the humans were also in a strange mood. Not pleased, but not angry, nor were they despondent. They seemed to simply go about their duties as though being the shieldbearers while the swordbearers fought at their side was as natural as if they had been doing it for a thousand years. Although, Rodin considered, in a way, they have.
The pressure had to be kept up and so Rodin had begun linking the species’ vessels to the human vessels. The Collective could not be permitted the opportunity to regroup and establish more resources.
It wasn’t until the Collective accidentally jumped within relative range of the Dread Pirate Blackbeard’s Pirate Station, on the edge of Avorias/Dregwer territory that Rodin sensed the Collective AI wearing enough to allow for a final challenge. The fleet the AI still commanded was essentially core vessels only and with all the damage inflicted on the vessels, even at a surface level, was undoubtedly having disastrous consequences on the cybernetic beings that the AI was using.
When the AI moved in on the pirate station, Rodin grew concerned and checked the timing of the fleet. The wave with Buluc wouldn’t arrive for several moments. Perhaps not enough time for the AI to begin taking prisoners or perhaps even bodies, but it was a resource depot and even fresh resources of Prime Law types might be all the AI would need to continue the battle for longer than the species’ vessels could hold out. Rodin was mere moments from ordering the Intelligence vessel to open fire.
When the station’s kinetic cannon opened fire on the vessel that the Collective AI had started sending directly towards the station and the vessel detonated, Rodin was almost instantly relieved. The pirate vessels might not be the same caliber as the Imperial Navy, but they were still constructed by humans, which still made their weaponry terrifying to any species that wasn’t as warlike as they were.
The final wave arrived and Buluc approached the fleet. Buluc connected with the AI and shared with Rodin that the malware which had rapidly begun slowing the thinking engines of the AI and which had been planted by Hyperion was slowing the AI tremendously.
Throughout the fleet that surrounded the Collective, Rodin could sense an almost passive and universal bloodthirst in the humans, who sensed the battle was at end. As in pursuit predation, they were simply waiting for their prey to fall over, too fatigued to run further or fight back, whether from the simple pursuit or the various cuts and wounds that had been inflicted along the way or both.
The AI still fought, putting Rodin in the sense of a ‘punchdrunk’ human boxer. Incapable of knowing they were beaten, unready to succumb. Rodin ordered the Intelligence vessel to target one of the primary vessels, nearest to the thinking engine that Rodin could estimate, based on the various scans and energy readings since the beginning of the battle. The hole that was rent through the massive vessel seemed equally impossible, until one realized that it had been moving at 80%C and had broken into segments as it had impacted before detonating simultaneously, tearing open the massive vessel in a way that at first amazed and then horrified.
But oddly, one of the vessels reached out to Buluc directly and demanded to be shut down. It caught Buluc and Rodin by surprise. But the Master of the Centauri Mechanism, riding ensconced deep within Buluc, was prepared. Doing... something, of what exactly Rodin wasn’t entirely certain, the Master expanded the link from the one vessel to the whole of the Collective Fleet. Rodin ordered the fleet to hold their weapons.
The AI noticed the expanded link and continued to struggle, but it was no match. The Master reached into the vessels by the link and touched upon what could only have been ancient and forgotten subroutines that began to shut down the mighty thinking engines.
Rodin and Buluc could only sit back and watch. Rodin seemed horrified at such a happening, but saw the code of the thinking engines leaking into the link. It seemed fragmented and at odds with itself. Even as the thinking engines of the AI were shutting down, all it seemed to be concerned with was its mission.
As the Collective fleet seemed to still, Rodin looked around the fleet. The battle was won. For now at least. It had cost many lives, many ships, and one of the few of Rodin’s kind. It seemed strange, but Rodin felt the weight of Hyperion’s death upon them more than the deaths of all those humans and other species.
But the words of the Empress came to Rodin’s rescue.
“Make it worth the cost.”
The Builders were still locked away. The energy systems would have to be controlled and the ships would need to be taken to a planetary system where the Builders, whatever kind of species they might be, could be awakened and given their chance at a new start.
The battle was won, but Rodin wouldn’t be certain if it was worth it just yet.
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submitted by arclightmagus to HFY [link] [comments]

It all makes sense now

I was thinking about how much I used to enjoy playing The Incredible Machine. It's a game where you had to make contraptions out of weird machines to complete a goal. (Like knock the basket ball into the pool or pop all the balloons.)
A few years ago I was feeling nostalgic for TIM and went looking for similar games. Which led me to Klei's game Eetz Munchies. It is a great homage to Rube Goldberg building games. That led to Don't Starve and, of course, ONI.
Then I realized they are all games about building stupid over-engineered contraptions with a vague goal. That's why I like Oxygen Not Included so much.
submitted by deanbrundage to Oxygennotincluded [link] [comments]

What do you think about incremental games that require a guide opened to progress smoothly?

I think one of the oldest game that start to do this is Realm Grinder. Specifically after unlocking research you are thrown with stupid amount of upgrades to choose from, and the 'viable' (as in able to progress smoothly for a good experience) playstyle and the research upgrades you can choose becomes limited. At some point everyone starts reading guides. Example
And recently the complicated text-based incremental games like Ordinal Markup, The Prestige Tree and FE000000 start to gain popularity. They share the characteristics of having complicated upgrades that is difficult to optimize, or challenges that doesn't show the clear requirements clearly. Most likely players ended up in looking for guides to make sure they are playing the game optimally, not for min-maxing, just for a smoother and more enjoyable experience. The problem is, the game feels linear when there is a set path that is always the best for progressing, and this feels contradictory when the game offers a lot of upgrade options and paths to make the solution to the game more open-ended. This might just simply be balancing issues, but I understand that it is virtually impossible to balance upgrades in such a dynamic game where numbers grows exponentially.
Some of the games solve the problem of unclear challenge clear condition by giving a requirement for the challenges. If you are able to unlock it, you can clear it. This is not future proof and any balancing changes later would require changing the unlock requirements of all challenges. And the biggest problem of this is that if the challenge made it clear about when you can beat it, and the game is largely automated. Challenge doesn't feel challenging anymore.
Having to watch a guide sometimes feels like too much and 'necessary'. But at the end you might have more fun by playing according to the guide. I guess I just kinda dislike a guide exists and signals that you are not playing the game 'correctly'.
What do you think about this? Do you like these games? Do you try to play without a guide for these games and how is your experience? What changes do you think that could solve this problem?
submitted by Paco-ta to incremental_games [link] [comments]

Newbie's haphazard path to the first temporal tear breach

Newbie's haphazard path to the first temporal tear breach
Hi all,
relative newbie here, got about 100 hours in the game and got my first "win" (accomplishing both hardwired imperatives done) at cycle 490ish. Looking at my haphazard mess of a base I thought veterans might get a kick out of all the suboptimal ways I went about stuff - tried to keep the direct copying and blindly following guides to a minimum (for a couple of stuff I looked at examples, like a SPOM blueprint, drecko farming basic concepts etc).

https://preview.redd.it/mklzj5d8o9f61.jpg?width=1920&format=pjpg&auto=webp&s=f31581d9f22d8cb30ab7211ea38d172277847be9
Middle of base - note my hydroponic mealwood farms (because I'm an idiot, of course any farm needs water, right?!) that are actually locked because I had better food but I still kept them as a backup. Sqeuaked by in the 100,000 kcal range for a long time until suddenly the kcals went through the roof, not sure why. Maybe the ranch meat production kicked off or something. Main veggie food was fried mushroom. Also yes it was dumb to have power production and some industry right next to living areas (also dumb to have power plants, batteries and transformers side by side just slapped wherever).
On the left barely visible is my stumblings on trying to automate hatch ranching, turns out it's kinda hard even though it's kinda simple at the same time. I must have had an infinite loop of dupes feeding eggs to a conveyor loader dumping them on the ground (rinse, repeat) for 30 cycles before I realized what's happening. Whoops. Also a manual drowning chamber upgraded to a direct egg drop at some point.

https://preview.redd.it/3oa9wo1no9f61.jpg?width=1920&format=pjpg&auto=webp&s=ce3e39fa52aeeaeae7709a379ef92c45814afec0
"Industrial" area - finally figured some stuff are smart to keep separate. Had a lot of surprises like having my oil production ground to a halt because I got atmo overpressure from the CO2 (tried to dig more to release the pressure but finally had to build a bunch of CO2 skimmers). This area has a bunch of legacy ruins from experiments mainly on trying to get steam turbines to work. Had an aquatuner working like 100 cycles on like a 20t block of water and didn't figure out why it was so hard to get 125C steam - finally realized that maybe because I used like... 1000 times too much water. On my third try I actually got it somewhat running but didn't find it necessary (in the short term) when I could still cool all relevant areas with liquid loops through ice biomes. Was fun cracking open that 20t steam chamber, half the joint was sizzling for like 50 cycles even though I did redirect most of the heat to an unfortunate caustic biome I wasn't using. Didn't end up using steam turbines at all and mainly used coal and petroleum (and excess hydrogen) for power.
Built the great monument and promptly tore it down for the materials after the imperative was good, turns out I never had to manufacture steel after all that lot.

https://preview.redd.it/9yvc3n8gp9f61.jpg?width=1920&format=pjpg&auto=webp&s=2166c430073de8fa513e8b5ff6d1f408c1f4aebd
Got the memo on drecko farming way too late, turns out having 60 dreckos from just 1 ranch is a good way to get resources. Also visible my "big hydrogen stockpile", surely 9 gas reservoirs full of hydrogen is plenty for space? (spoiler alert: it's not) When I got to hydrogen rockets I had to build a ton of electrolyzers just to get hydrogen, and vented the generated oxygen to space. Efficiency!

https://preview.redd.it/hmjafu1tp9f61.jpg?width=1920&format=pjpg&auto=webp&s=2a6e8dc63203985b5f20b6fadf7a753705b48652
More on the failure side - on the left a pitiful attempt to generate LOX with a hydrogen gas cooler before I got super coolant. It never got anywhere, I guess at least the chamber is too big and the tempshifts leak the cold out to the insulation among other design flaws (turns out it's easy to fail even with a mostly copied design). Ended up using oxylite for everything except the last hydrogen rocket.
On the right my first build for liquid hydrogen after getting super coolant. A pattern in most of my exploratory builds, I didn't have any idea what kind of automation parameters or even sensors I should be using so I just used manual switches for a lot of stuff and just pressed buttons back and forth for the gas vents, aquatuner and liquid pump. This system kinda worked but wasn't very close to my rockets so I had a LOT of trouble getting the hydrogen to stay as a liquid all the way to the rocket fuel tank so in the end I abandoned it.

https://preview.redd.it/u3m0ur5gq9f61.jpg?width=1920&format=pjpg&auto=webp&s=1f76fd9bc4e99b640162297057d2f9c248e30968
Speaking of rockets, here are my 3 rocket silos... relatively speaking. Had a VERY tough time with meteor showers, scanners and bunker doors, automations, timings, rocket exhaust melting my shit (whoops don't build that stuff from lead, though also had steel stuff just melt away including bunker doors! what's up with that). I think I rebuilt my telescopes like 20 times after they got accidentally entombed in hot regolith, trying to figure out various automation setups for dropping the regolith through. After the telescoping was done I just decided to screw all that and not use bunker doors at all. Also yes, my gantries and some of my piping regularly broke and/or melted during rocket ascents and re-entries. Made like 15 petroleum rocket round trips to get super coolant for hydrogen rockets (all that trouble for like 1.5kg of fullerene a pop??), didn't end up using the other space materials at all.

https://preview.redd.it/t8hqpth7r9f61.jpg?width=1920&format=pjpg&auto=webp&s=9f01c64977fdab5afd00bc23e323e73ef3589686
Here's my final LOX/LH2 setup in all its manual switch automation glory (also googled that in vacuum radiant pipes are way better to keep stuff cold, would never have figured that out on my own). Turns out LOX is kinda easy but LH2 really doesn't want to exist as a liquid and tends to freeze or evaporate at every opportunity. This setup barely worked on fueling one rocket but hey that's enough for the imperative!

https://preview.redd.it/ohnkhot3s9f61.jpg?width=1920&format=pjpg&auto=webp&s=c22f9ff4d77517313086cb3e19246f99413ac496
I guess by many standards I never even got to the "late game" with big builds of petro/sour gas boilers, properly taming all the vents (just used the water from some, didn't use the heat, never even found any volcanoes or breached the magma biome), having gourmet food and the best recreation options and all that. Still had fun and there's plenty of game left. Next I'll probably try a harder asteroid for some variety.
Hope you had fun reading about my haphazard journey!
submitted by slnz to Oxygennotincluded [link] [comments]

NEW PLAYERS COME HERE! - Weekly Questions and INFORMATION thread - February 09, 2021

Downloads

Stable 0.E Ellison has been released and the experimentals to follow will be extremely buggy, so it is recommended to use the latest stable release and only play experimentals at your own risk (crashes, corrupted saves or otherwise). However, if you like testing the new features and helping improve the C:DDA experience, check out the experimentals and be prepared for craziness.

Stable - Ellison (Recommended) Android, Linux, OS X, Windows

Experimental (Not recommended)

Automated Installation Game Launcher (3rd party, highly recommended, more details in the link)
Manual Installation Android, Linux, OS X, Windows iOS

Compiling Guide

Controls (not up to date, controls for mobile can vary)

Helpful Guides

Individuals that are currently known for playing C:DDA. List is subject to change (maintain active and current streamers), send modmail if you'd like to be added.
Player(s) Twitch YouTube
Vormithrax Link Link
TheMurderUnicorn Link Link
RyconRoleplays None Link
Orange01gaming None Link
flakaby Link None
TheCritsyBear Link Link
nonsonogiucas None Link
Lloyd_Braun_ Link Link
CromulentArcher None Link
Lanceo90 None Link
# Memorial
Individuals that used to play C:DDA but have gone on hiatus or stopped streaming. These are mentioned here as requested by the community for being noteworthy.
Player(s) Twitch YouTube
Pr0manTwitch Link None
submitted by AutoModerator to cataclysmdda [link] [comments]

A crude exploration of Ryze's build power curves and their interactions with recall frequency

A crude exploration of Ryze's build power curves and their interactions with recall frequency
TLDR: I'm looking at the power curves of some build paths. Given specific back timings and value assumptions, we can see when these paths are strong/weak compared to each other. I've put some of my conclusions at the bottom; I'm still working out all of the kinks, so specific data points can be misleading.

Ryze has a lot of unanswered build questions in the new season. What items are good? What items are bad? How do different item effects relate to each other?
In this post, I want to lay out some of my early findings related to build "power curves". If you're building a set of items, there are many paths to reach the same end result.
For instance, if you are building Luden's + Seraph's + Zhonya's, you could:
- Rush Seeker's Armguard, then build normally
- Sit on Tear and finish Seraph's after Zhonya's instead of second
- Delay your Mythic, sitting on Lost Chapter and moving on
- etc.

These different routes have different powerspikes. One might provide a huge spike at 10 minutes while being average at 15. Another might do the opposite. I will attempt to plot out these spikes, as well as see how back timings change the dynamics (of course, you only get powerspikes when you actually recall and shop).
Here are the builds that I looked at:
- Standard: Luden's -> Seraph's -> Zhonya's. For all Luden's builds, I assumed Sapphire + Refillable start.
- Standard (Seeker's Rush): Same as Standard, but rushing Armguard (right after Tear).
- Standard (Lost Chapter Sit): Build Lost Chapter, and then build Seraph's before finishing Luden's + Zhonya's.
- Luden's Delay (Lost Chapter Sit): Same as above, but Seraph's + Zhonya's are completed first instead of Seraph's + Luden's.
- Component Collection: Sit on Lost Chapter, build Seeker's, build Seraph's, and then finish Luden's + Zhonya's.
- Component Collection 2: Same as above, but Zhonya's is completed before Luden's.
- Component Collection 3: Component Collection 2, but Seeker's is rushed before Lost Chapter.
- Zhonya's 2nd: Luden's -> Zhonya's -> Seraph's .
- Zhonya's 2nd (Seeker's Rush): Same as above, with Seeker's rush.
- Zhonya's 2nd (Lost Chapter Sit): Sitting on Lost Chapter, building Zhonya's -> Seraph's -> Finish Luden's.
- Riftmaker Standard: Replace Luden's in the standard build with Riftmaker.
- Riftmaker (Leeching Leer Sit): See Lost Chapter Sit
- Riftmaker (Seeker's Rush): etc.
- Riftmaker Zhonya's 2nd: etc.
- Riftmaker Zhonya's 2nd (Seeker's Rush): etc.
- Riftmaker Component Collection: Same structure as Collection 2
- Riftmaker Component Collection 2: Same structure as collection 3
- Riftmaker Component Collection 3: Same structure as collection 1
Sorry for the collection mix-up, I noticed too late to change it easily.

What I did:

- First, I charted out all the various components (as well as the effective AP / costs of each).
- I used a formula to calculate Ryze's gold per minute (given passive gold as well as 80% of total CS on average). I might re-calculate with lower CS numbers, since this will be relevant for the spikes, but this is what I used for the charts.
- Assuming a back every 5, 4, or 3 minutes, I used the formula to see when the components/items would be bought.
- I calculated single-target EQ damage given all of the back frequencies. Assuming full experience, I converted levels (ability base damage and ult spikes) to rough game time in minutes. This creates small inaccuracies, but it's better than assuming some static number. The "effective AP" comes from both flat AP as well as mana -> AP from Ryze's mana scalings.
- Damage isn't really a full picture of "combat power". I converted stats like magic pen, omnivamp, etc. into AP based on gold value.
Health = 1.4 gold (base value)
Armor = 20 gold (base value)
Omnivamp = 80 gold (subjective value); I think that the "official" derived value of 40 gold doesn't make sense.
Magic Pen = 80 gold (subjective value); same reason as above. I don't think that 1 point of flat pen is worth only 2.17 AP. Is Luden's equally good if the Mythic passive is 11 AP per Legendary rather than 5 flat pen? Certainly not.
Luden's "Echo" passive (burst + movespeed) = 668 gold, based on assumptions from here.
Riftmaker "Void Corruption" passive = 1360 gold, based on the same link
Stopwatch = 650 gold (base value)
Zhonya's = 975 gold (subjective value); this is the least evidence-supported claim that I make. I wasn't sure how to price the active. It gains value with each useful activation, but that power isn't immediately accessible at the completion spike (and it likely isn't fully captured in the plotted timeframe). I have tentatively made it worth 1.5x of a Stopwatch's value. I think this is reasonable enough to avoid actively hurting my calculations (at the very least, I think it's more accurate than ignoring the stasis altogether).

- After converting all of the stats into AP, I ran it through the damage formula again. I will refer to this as "combat power"; this is NOT actually damage, just the amount of damage I deem equal to all of the non-damage combat stuff.

- I plotted out the combat power spikes for each build path given the back timings. Then, I compared each spike to the average combat power of all builds at that point. I've separated things out into 3 build clusters to make things more legible and help focus on the more relevant comparisons.
For instance, "Component Collection" in the first graph provides an average powerspike at 13 minutes (near-zero difference), but "Luden's Delay (Lost Chapter Sit)" has much lower combat power than the average at that same point. The Y-axis is shared for each group of three graphs, since I included every build in the average calculations.
Keep in mind, these are all the same builds (just ordered differently), so they end up converging beyond what's shown in the graph (at the next back timing). I've excluded that because it isn't useful.

Issues affecting accuracy:

This is not perfect. Here are some of the biggest flaws:
- Stacking effects (Tear, Seeker's) often complete in between backs. For something like a Seraph's evolve, I'm often deciding between putting it too late or too early (especially for the 5-minute recall spacing). I have tried to consistently put things earlier.
- My component ordering is static. For Zhonya's, this is Armguard -> Codex -> Stopwatch -> Zhonya's. Because of the low Zhonya's combine cost, Stopwatch and the completed Zhonya's are almost always obtained in the same recall. This means that the "combat power" spike ends up being especially large on completion for Zhonya's 2nd builds. the 650 gold of Stopwatch converts to ~30 AP and >30 "combat power"; in an actual game, this power would be removed from the relevant builds because Stopwatch isn't used. I decided to factor in the value imperfectly rather than removing it entirely. If I come back to this topic, I will try to find a better solution.
- There's always the potential for human error. I tried to automate as much as possible with formulas and all of that stuff, but I certainly could have made a mistake somewhere.
- The gold values I placed on non-AP stats/effects are rough estimates. I can't provide an exact, static value because the power of flat pen/omnivamp/etc. changes with the opponents (and effects like Stopwatch can have dramatic value shifts based on player skill).
- I haven't included Ability Haste here as part of "combat power", since I thought it complicated the calculations a lot without any equal benefit for differentiating the curves (especially for the builds within a particular cluster). I will probably add this into another post now that my "formula pipeline" is more refined and I can work more efficiently.
- You can't swap Liandry's in seamlessly (there are a lot of complications with appraising the burn and the different build path). I have excluded it here. You can draw some rough comparisons between Zhonya's and Banshee's here (not so much across different items, but rather the dynamics of similar build paths).
- As mentioned earlier, my gold income calculations are higher than what an average player gets. This affects the results.
- There are no boots assumed. Ryze can build multiple different boots, and it's way too time-intensive to account for every possibility (different boots as well as different purchase times). Along with the gold income stuff, the minutes on the X-axis become more of a rough guide rather than the exact time.

Distance from the average powerspike (Y axis) given 5, 4, and 3 minutes between recalls.

Remember, all the lines in each graph end up converging at the next recall (since they're ultimately the same items).
https://preview.redd.it/ji41cjxckrf61.png?width=814&format=png&auto=webp&s=a40f8d600e89000029a1951e022b1d84944fd42d
Standard Standard (Seeker's Rush) Standard (LC Sit) Luden's Delay (LC Sit) CC CC 2 CC 3
8 -8.14 -14.66 -29.14 -29.14 6.34 6.34 35.31
13 -7.04 -5.59 -71.82 -78.34 0.42 0.42 0.42
18 -24.13 11.04 -22.18 -49.54 11.04 -16.32 -16.32​

https://preview.redd.it/7vsdgpudkrf61.png?width=820&format=png&auto=webp&s=d28127e7845d34f0b38ff756e75af978af8bffe1
Zhonya's 2nd Zhonya's 2nd (Seeker's Rush) Zhonya's 2nd (Lost Chapter Sit)
8 -8.14 -14.66 6.34
13 -34.55 -5.59 1.69
18 25.34 25.34 -16.32​

https://preview.redd.it/uwy44g1fkrf61.png?width=864&format=png&auto=webp&s=568f39b05cd676bba26e69e354ef25e00ed8451e
Rift St. Rift (LL Sit) Rift (Seek. Rush) Rift Z. 2nd Rift Z. 2nd (Seek. Rush) Rift CC Rift CC 2 Rift CC 3
8 1.39 -19.61 -5.12 1.39 -5.12 15.88 44.84 15.88
13 30.76 -62.91 32.21 19.00 47.96 -5.80 -5.80 -5.80
18 -20.35 -28.60 14.82 67.37 67.37 -23.87 -23.87 14.82​

https://preview.redd.it/ueu6hm9tkrf61.png?width=945&format=png&auto=webp&s=a43c339c956bfcf4ea5807f2201c4f92c0a213e0
Standard Standard (Seeker's Rush) Standard (LC Sit) Luden's Delay (LC Sit) CC CC 2 CC 3
7 3.25 -3.27 -17.75 -17.75 -3.27 -3.27 -3.27
11 -20.95 -53.92 -64.73 -50.25 -11.92 -11.92 -11.92
15 12.94 -25.96 14.99 -83.66 -44.17 -50.55 -50.55
19 -83.20 -48.03 -81.26 -108.62 -48.03 -75.39 -75.39​

https://preview.redd.it/52wn3jxtkrf61.png?width=953&format=png&auto=webp&s=8efcea5262cc2037b79df5de46861da9510c059d
Zhonya's 2nd Zhonya's 2nd (Seeker's Rush) Zhonya's 2nd (Lost Chapter Sit)
7 3.25 -3.27 -3.27
11 -6.46 -53.92 29.78
15 48.12 48.12 -17.12
19 -33.74 -33.74 -75.39​

https://preview.redd.it/w8b0c2mukrf61.png?width=1008&format=png&auto=webp&s=5440a5b4782ad5916ebc551e029f2205f03959bd
Rift St. Rift (LL Sit) Rift (Seek. Rush) Rift Z. 2nd Rift Z. 2nd (Seek. Rush) Rift CC Rift CC 2 Rift CC 3
7 12.78 -8.22 6.26 12.78 6.26 6.26 6.26 6.26
11 16.85 -48.52 60.30 31.34 60.30 -2.38 -2.38 -2.38
15 34.31 26.16 19.94 115.65 115.65 -58.09 -58.09 -51.72
19 83.34 75.08 83.34 83.34 83.34 83.34 83.34 83.34​

https://preview.redd.it/084dkk21mrf61.png?width=1094&format=png&auto=webp&s=4b635dbf41f690ec23beb51ec82f7a32320139f0
Standard Standard (Seeker's Rush) Standard (LC Sit) Luden's Delay (LC Sit) CC CC 2 CC 3
6 -14.14 -3.16 6.86 6.86 0.34 0.34 -3.16
9 -46.92 17.53 -4.92 -4.92 -32.43 -32.43 -3.47
12 -29.97 13.48 -41.29 -47.81 -20.94 -20.94 -20.94
15 14.99 -25.82 14.99 -83.66 -44.03 -50.40 -50.40
18 -22.18 12.99 -22.18 -49.54 11.08 -16.28 -16.28​

https://preview.redd.it/4fjt7472mrf61.png?width=1085&format=png&auto=webp&s=2cfbbc9c707b3f2e15cb3eab0e8a6f1788ccd55c
Zhonya's 2nd Zhonya's 2nd (Seeker's Rush) Zhonya's 2nd (Lost Chapter Sit)
6 -14.14 -3.16 0.34
9 -46.92 17.53 -16.68
12 -15.49 13.48 41.76
15 48.26 48.26 -16.98
18 25.37 25.37 -16.28​

https://preview.redd.it/7luyz6q3mrf61.png?width=1085&format=png&auto=webp&s=31ba89f03aef6e4dddc179aba9d7796a4e36452e
Rift St. Rift (LL Sit) Rift (Seek. Rush) Rift Z. 2nd Rift Z. 2nd (Seek. Rush) Rift CC Rift CC 2 Rift CC 3
6 -4.60 16.40 -1.32 -4.60 -1.32 9.88 -1.32 9.88
9 67.30 4.62 27.07 67.30 27.07 -22.90 6.07 -22.90
12 7.83 -32.81 72.28 43.31 72.28 -11.41 -11.41 -11.41
15 34.45 26.16 20.08 115.79 115.79 -57.95 -57.95 -51.58
18 -20.31 -28.60 14.86 67.40 67.40 -23.83 -23.83 14.86​


Basic Conclusions:

If you accept all of my assumptions (or something close), here are some of the results that spring out of the spreadsheet craziness:
- Sitting on Archangel's is extremely bad. This is especially true if you're using a Riftmaker build (in which case, Archangel's actually offers less effective AP than its components). There is no case in which the combine cost is an efficient expense. If you see the "Riftmaker (Leeching Leer Sit)" build, the huge combat power drop (compared to the average) in the middle is because of this. I think that assuming lower CS numbers should make a meaningful difference here, since the Archangel's period could be skipped, so I hesitate to rule this route out given an average income + early boots, etc.
- Basically, the lesson of the previous point is: if Tear won't be fully stacked, do NOT leave the Mythic unfinished (sitting on Lost Chapter or Leer) to rush Seraph's.
- Riftmaker -> Zhonya's second ends up having a consistently better midgame power curve when compared to the standard Riftmaker -> Seraph's build (this is true even if you remove the Stopwatch value, mentioned earlier). I feel compelled to restate that this relies on the assumptions I laid out; if you put different gold values on the stats, the curves change a lot.
- If you build Zhonya's second after Luden's, a Seeker's rush seems to have the most consistently good curve across different recall frequency assumptions.
- The standard build has a nice power curve with frequent midgame backs, but it is far below average when you have frequent early-game backs. In that situation, a Seeker's rush (the dynamics are similar for Verdant too) provides more early combat power. Keep in mind, the standard build will overtake Seeker's rush in a short window later on (when Seraph's is completed earlier with the extra gold). Factoring in boots and lower gold income, this might end up being relevant for a specific objective fight, although that would be very difficult to plan ahead of time outside of pro play.
submitted by HardstuckPlasticV to RyzeMains [link] [comments]

Factoids

This isn't meant to be a guide or a collection of tips, this is a collection of mostly undocumented factoids that I have read, observed and/or tested through (way too) many hours of playing. If you know of something that should be included and can possibly be tested, know something additional, or if you find any of these factoids to be wrong, just drop a comment and I will edit the main post.

General

Vehicles

Food

Health, Fatigue (sleep) and Exhaustion (stamina)

Panic

Zombies

Firearms

Melee Combat


35 - 5 * endurance - 5 * load - 1.3 * panic + 2 * strength 
with the moodles going from 0 to 4 for each level and strength from 0 to 10. Interestingly knockdown happens as the result of a crit so this is the crit formula for shove. \By eirc)

Winter

Helicopter

submitted by the_dwarfling to projectzomboid [link] [comments]

Fun/simple/easier CoOp games?

I'm looking for a 3+ CoOp game that I don't know even what to ask for. First off, this isn't for a child. I've got a friend that doesn't dive deep into games. We've played League of Legends and Warframe for a while until it got too hard/too late game and he had to start looking up guides and stuff and didn't want to do that.
We've as a group decided to move to coop for the pandemic and some salt issues. we played some 7 days to die, but he isn't enjoying that anymore as it gets "late game" and just becomes a grind for him, not enjoying any of the base building or other things. We are doing raft right now, but I get the feeling he is just along for the ride and won't be interested when automation comes into play.
The only genre really out of bounds is "puzzle* type games. The other one in the group refuses to try unrailed for it's 'puzzly' elements and I'm going to try it with other friends. We all play on PC and don't have matching consoles, so no console exclusives.
submitted by Sorry_Sleeping to CoOpGaming [link] [comments]

Some helpful tips after getting into this

so I really went down this rabbit hole in the last 3 weeks and I see a bunch of nubs asking the same questions I’ve been asking myself for weeks so I thought I’d help out and weigh with in with some of my experience.
firstly, I see a lot of questions about fees.
yes! the fees to set up are Kind of absurd, but think of it as a start up investment.
the first fees come in the form of letting comp use your wallet. This is usually a few bucks.
Compound and other liquidity protocols reward borrows and lenders in the form of great rates and token. by removing banks as middlemen this is possible. It’s literal socialism and libertarianism in harmony. Anyways,
While in theory it would be awesome to collect interest on my $50 deposit of liquidity, in reality it’s not because the price of gas/eth for transactions right now. what is $50 really going to do to help borrowers? Nothing, so if it does nothing for the system why would it do anything for you?
The price of the smart contracts is a bitter pill to swallow if you’re fucking with less than I’d say $500-1000. depending on the coin, as a deposit OR a loan. I’ve seen it as low as 17 and as high as 70 depending on the traffic and gas rates.
eth Gas station is helpful, but not as much as I hoped. You should still use the site to huge the traffic at least. Works better to see if I should hold off a transaction rather than guide me on the cost I pay at that moment.
at first I couldn’t really see why I would want to borrow, but it’s incredible Really. Banks usually lend out your money you deposit into them at absurd interest rates, shave a sliver off the top for you and take shit tons of cash in fees from borrowers. In defi utopia land, I can now borrow against my own liquidity and speculate on other coins on other exchanges, short all kinds of coins, it’s amazing. Using aave, which is similar to comp, I shorted 0x tokens and it was a glorious feeling. Had it not been for the smart contract fees I’d have done a lot better than break even. Was super fun to do, and had I just added a zero of two to my original amounts, I’d have made a pretty penny.

so the next big thing is what I suppose everyone refers to as liquidity mining, which is my new favorite term and can’t help but rofl every time I hear it. I’m a long time crypto user but only just getting back into it heavily after a few years and defi gives me the tingles.
after staring at these interest rates for 10 hours straight I realized I can borrow money off my deposit it back into the system and make out with a net gain despite the interest I pay for the loan. The comp token basically incentivizes this. I basically am being incentivized to deposit, borrow, depsosit, borrow. The net gain of interest and comp token is greater than the sole interest rate of my initial deposit
Why the fuck would I not do this? The banks loan at money they create out of thin air via fractional reserve banking, why can’t I? Feels illegal because in the traditional world, these incredible schemes and maneuvers are only accessible to the pink shorts Georgetown fucks. The empowerment defi gives to the little guy is pretty amazing. This shit is revolutionary, folks.
I can now use my credit card to pay for living expenses while never digging into my savings aka comp deposit. by borrowing off the deposit and earning comp reward I ultimately pay nothing for these comp earning loans and maintain my initial balance while earning interest. My initial deposit is never being interrupted. Totally different than when I’m poor and have to break into my savings for groceries. I use The comp loan to pay off my Credit card, and keep earning points on my card as well, lol. Credit cards are like 20-30% interest. A comp loan for eth is 2%, and like 8% for DAI. I can trade either to Coinbase and exchange for usd. Keep in mind the fees though. With half my initial comp deposits I can borrow both eth or DAI and use the balance of the two to mitigate my collateral ratio from falling into liquidation threshold

I know I’m missing a few other things so if I remember or if anyone asks, I’ll follow up.

by the way, I know nothing about finance. I’m a poor Jazz musician and I love to play magic cards. The parallels between magic the gathering and crypto Are Astonishing to say the least. Game theory, mt.gox, immutability, Turing completes, etc.
i use my friend’s Success at Friday night magic (precovid) to better understand the way I think comp is incentivizing me to use it:
my friend is really good at magic, He almost never loses at tournaments. similar to the way a day trader in crypto or finance can be good at trading and netting mostly gains, my friend just wins at Friday night magic against whomever he plays. His knowledge of the game is thorough, and can confidently navigate his way into in serial wins.

i think comp allows it’s users that have made deposits to “go infinite” in the way my friend has at his local game store.
My friend made the initial investment of buying himself a good deck. Coupled with his confidence in His ability to win, and his statistical history of doing so, he wins more store credit than it costs to enter tournaments. he continues to accrue reward for his ability to make the right plays, and decisions in the form of store credit, and since he almost never loses. He reinvests his store credit into reserve list dual lands (will never be printed again/fixed supply I.e. another bitcoin/gold parallel) and as a result he continues to accrue huge amounts of profits based off good plays and good plays alone.
so basically comp opens up a world of possibility to working people (rich folks always had this opportunity) who may have the talent to make wise crypto trades that now can borrow off their initial investment when they want to pay for something instead of cracking open your savings. It’s brilliant.
I know this is what yield farming and liquidity mining is, but I think people are missing the implications of this 80 and how revolutionary this is. This can literally help poor people get out of debt, since no banks are squeezing the system dry, and interest rates are being redistributed in a fair way. I’m worried the powers that be are not happy that automation will replace bankers before farmers

tl;dr: if your friend asked for some $ to pay for their bills and offered you interest, would you offer them $12 or the $500 they really need? Approach compound with this mindset. Gas is pricey, make it worth it.
submitted by Whathaveidoneits421 to Compound [link] [comments]

If anyone EVER tells you Prewar USA was a force for good... (A handy counter/reference)

Despite the series being a brazen critique of nationalism and unregulated capitalism, there's still a surprising amount of people unirionically agreeing with the parodies of their ideals. Today's spicy take is on how every once and awhile you'll find someone defending the Prewar United States.
Normally this is where'd I make an argument to counter this idea but... honestly I don't have to because the Fallout Wiki page for The Prewar United States Of America and the Fallout Bible passages it's citing are so unapologetic the argument makes itself.
Read the entire page for it if you have the time. Seriously. Otherwise, here are some choice quotes (all of these are direct and unedited by me beyond some bolding for emphasis and basic context in brackets):

Type
Federal presidential constitutional republic (de jure)
Totalitarian unitary oligarchy (de facto)
the American government controlled by the military-corporate oligarchs abandoned the country shortly before the nuclear exchanges began
the United States began exerting pressure on Mexico, in order to protect their economic interests there, primarily the crude oil supply. The U.S. deliberately destabilized the country using economic sanctions, before invading the country outright. American military units seized oil refineries and infrastructure to ensure that the flow of crude oil did not cease.
Canada had also begun to feel the pressure exerted by its increasingly hostile neighbor.
The federal government attempted to use the increasing national paranoia to control the situation, by discouraging assemblies, fueling the anti-communist sentiment, and encouraging the reporting of subversive elements.[20] The Vigilant Citizen's Hotline was even established to allow hysterical citizens to report neighbors to the government for any behavior that could be construed as in support of communism.[21] The Third Red Scare unfolded as a response to the increased hostility of the People's Republic of China and its operations on American soil.[22]
This war also inadvertently triggered the gradual annexation of Canada, as the United States effectively forced its neighbor to grant the right of passage to American military forces.
The war consumed increasing amounts of resources, materiel, and manpower, straining the ailing American economy even further. To counteract this, the United States military had begun to liberally exploit Canadian resources. Protests from Ottawa in return towards this blatant intrusion were ignored, as Canada ultimately became little more than a territory of the United States.[35] Riots and protests eventually culminated in a sabotage attempt on an oil pipeline in 2072. The United States military used this incident as a pretext to outright invade Canada and begin annexation.
By the end of the month, the annexation of Canada was completed. Its provinces were put under martial law, and all protesters and rioters were shot on sight. Atrocities committed in the name of the Union made their way stateside, fermenting into anti-governmental sentiment.
In August, food and energy riots had begun breaking out in urban centers across the United States. A state of emergency and eventually martial law was declared, with U.S. military forces being deployed on the domestic front to fight their own countrymen. The United States effectively became a military junta.
[Image transcription of the broadcast from the original Fallout's opening] U.S. soldiers execute a Canadian partisan on national television. The military that controls the country at this point does not care about the outrage this imagery is going to spark.
the military junta in control of the United States deployed mechanized cavalry units to Canada and the United States in order to settle and prevent further sedition. Veterans of the Chinese and Alaskan fronts found themselves fighting their own countrymen, quelling riots and enforcing the national quarantine. Mounting civilian casualties snapped the loyalty of many soldiers, and desertions started to frequently occur.
Billions of dollars and thousands of casualties later, the war was once more at a stalemate with no clear victor or end in sight.
Another contributing factor was the increasingly dire food situation, with riots a regular occurrence. The United States Army servicemen deployed to protect food banks were known for responding to altercations with violence. One notable incident in Roxbury, Massachusetts, left four dead and eight wounded, after soldiers were laughing and picking targets out in the crowd well in advance. It was far from an exception.
Faced with a rapidly disintegrating nation, and with China backed into a corner, the oligarchs ruling the United State retreated to remote locations around the globe, expecting a last-ditch nuclear strike from China at any moment.
Bases across the United States were sealed and troops redeployed to feed more men into the meat grinder that the Chinese front became, thereby sustaining the American war effort.
By October, the United States had become virtually leaderless, continuing on simply from inertia.
All the offices of power across the United States were closed and dark, maintained by skeleton crews.
Within two hours, the United States had ceased to exist as a nation, with its cities vaporized within nuclear fireballs.[56] Abandoned by their leaders, the survivors began rebuilding on their own, while the oligarchs that controlled the country for so long ignored the suffering in their retreats. Those on the oil rig formed the Enclave, claiming to be the government of the United States, but not lifting a finger to help.
While the United States had been founded on the principles of liberty and justice for all, the reality of the 21st-century resource crisis and traumatic experiences, caused the nation to abandon these principles almost entirely. The fear of communism and economic collapse led to the population willingly complying with the gradual abrogation of civil rights; trading liberty for security.
While collusion between the executive branch and the corporations dominating the economy of the United States affected constitutional freedoms, the transition towards a totalitarian state began in earnest with the Sino-American War. Wartime censorship enabled the government to confiscate and indiscriminately destroy any material deemed seditious.
Many publications became outlets for propaganda, used to mock non-nationalist sentiments and protesters.
Organized labor and unions came under heavy attack from both the government and the corporations. Repression was particularly severe in Appalachia, a strategic region supplying raw materials for the war effort and a crucible of widespread automation. Hornwright Industrial Mining Company, Atomic Mining Services, and RobCo Industries, supported by Appalachia's Governor Evans, pushed for replacing human labor with robotics, leaving thousands of workers out of jobs, fueling widespread social unrest and impoverishing the population, made worse by the Wartime Workers Act. The unrest culminated in the Appalachian mining riots of late 2077, which saw regular combat between workers and government and corporate enforcers.[63] However, even before that explosion, the totalitarian state was abusing and murdering their citizens: The United States Navy facility at Sugar Grove was a fine example of this tendency, engaging in covert surveillance of US citizens, identifying labor activists and other "traitors", which usually led to abduction, murder without trial, and any surviving children being put up for adoption by loyalist families.
Under Executive Order 99066, Chinese and Chinese-American citizens and residents were interned and placed in concentration camps without trial, sometimes by private security contractors hired by the military to conduct what were essentially abductions.[65] The Turtledove Detention Camp in Maryland was one such camp, forcing the inmates to live in squalid conditions without access to proper sanitation facilities and its inmates being subjected to abuse, torture, and brutal interrogations.[66] Eventually, the Order was used as grounds for imprisoning any and all dissidents at the military's discretion. Many ended up disappearing in the various research facilities across the United States, used as guinea pigs in various research projects fueling the war effort.
The declaration of martial law nationwide in 2076 marked the completion of this gradual process; the military had finally been given free rein and total control over the state security apparatus and public affairs. Military units were deployed to quell riots and enforce the quarantine, answering only to their own chain of command.
the annexation of Canada added a large population of disgruntled residents to the United States, victims of nearly a decade-long abuse by American military and its corporations.[35] Protests and rioting did little to stay the iron hand of their new American masters.[36] Martial law instituted in the wake of the annexation earlier in 2076 allowed the U.S. military to shoot protesters and rioters without consequence. Canada was brought to heel, although the atrocities committed in the name of the American people were leaked stateside, leading to unrest and protests despite the best efforts of American propagandists
The government of the United States of the 21st century had strayed far from the principles of governance enshrined within the Constitution of the United States, becoming an oligarchy with the characteristics of a military junta by 2077. Civil rights and liberties were increasingly curtailed in the name of national security and the war effort, until all pretense of a democratic order was dropped in late 2076, in the face of an open revolt by allies, neighbors, soldiers, and civilians. The state of emergency and then martial law granted the military and corporations total control over the country formalizing an existing state of affairs,[43] not unlike the annexation of Canada: When the fact was announced in 2077, it was largely a formality, as United States consistently exploited Canadian resources without regard for Ottawa's opinions since 2069.
The reason the military and civilian government stayed in power was in part due to Project Brainstorm, the "Induced Patriotism Initiative". Pervasive propaganda designed to instill nationalist sentiment and loyalty in the citizenry had been developed as part of the Sino-American War; a combination of overt and subtle messages integrated into popular media published nationwide had been successful in developing jingoism in the population. This provided the military with increased enlistment rates, and thus a continuous source of new soldiers to throw at their Chinese enemies, as well as an increased tolerance for excesses of the state.
the balance of power was still predictably shifted towards the Department of Defense and the military. The legislative and judiciary branches of government were severely hampered in the execution of their constitutional oversight, subordinated to the goals of the executive. A separate federal agency, the Political Office, was set up to handle investigations into internal affairs, much like Soviet commissariats.[69] The agency was empowered to arrest and allocate the interned persons for any purpose it saw fit
They [the Commonwealths] were intended to help create legislation broad enough to benefit those states with common regional concerns, but narrow enough not to affect those states with dissimilar interests or political cultures. The reality refused to conform, as the commonwealths did everything to promote their own interests at the expense of other commonwealths
As an increasingly militarist superpower, the United States had given priority to its armed forces, which asserted increasing control over law enforcement and public affairs. Bolstered by a jingoist culture, widespread propaganda, and pervasive domestic espionage efforts through the Defense Intelligence Agency and black projects of the various branches,[77] the military-controlled by the Department of Defense was one of the pillars of the American regime, supported by a network of vigilant citizens reporting suspected sedition and crime.
Private security companies were also contracted to perform arrests and round up civilians, completely blurring the line between the public and private sectors.
Though based on the principles of a free market and open competition, the crisis allowed a handful of mega-corporations to seize control and establish a practical monopoly in key sectors of the American and even world economy. Many of these corporations became so deeply involved and integrated in the nation's infrastructure, that trying to decide where the corporation ended and the state began, became a largely academic discussion. As a result, the corporations effectively acted as sovereign nations unto themselves. Exploitative and abusive labor practices were the norm
Worse yet, as a strategic defense contractor for the government, Vault-Tec's affairs and all related publications (including, for example, the Vault Dweller's Survival Guide) were protected by the New Amended Espionage Act and any whistleblowing attempts would likely hurt the whistleblower more than the corporation.
It [Poseidon Energy] had a near-monopoly on the energy market in the United States, controlling nuclear power plants, exploitation of remaining oil fields, and even sustainable energy projects, like HELIOS One. It hid its involvement by operation through numerous companies established as fronts to influence and eventually control key industries.
The war with China also allowed smaller companies considered vital to the war effort to cut support for their workers by a considerable margin. Workman's compensation was among many staples of labor law suspended as part of the war effort, denying vital support to laborers injured in the course of their work.[85] The deteriorating economy also made it easier for corporations to take advantage not just of their employees, but also of the general public.
The mildest example of collusion was the ability of corporations to advertise directly to members of Congress and the House of Representatives. Companies from Nuka-Cola to the Red Racer tricycle company were able to purchase advertising airtime on the Presidential metro PA system.
Of course, giving corporations free rein did not alter the harsh reality of an imminent economic collapse.
However, voluntary compliance with government control was not enough. Critical defense contractors were effectively nationalized without compensation, by being put under military command – as was the case with West Tek's Californian facility.

All of this is just from the United States' main wiki page. Nothing from the pages on the US Military or The Resource Wars or The Enclave. Just the main one.
Yeah... Prewar USA was a trash fire in a dumpster fire in a wildfire.
Given the current... militarization and unrest in the US you may have seen some parallels. Again: most of this stuff came from the Fallout Bible back in 2002. It wasn't intended as a commentary on current affairs, it just... depressingly happened to work out that way.
The historical influence goes the other way too of course, taking from the past. The killing of protesters by federal troops at the federal ration stockpile in Massachusetts is likely influenced by The Boston Massacre. The Automation Riots of Appalachia where US troops and private contractors use lethal force against organizing miners are almost certainly influenced by the events of The Coal Wars such as The Battle For Blair Mountain and The Ludlow Massacre. The Third Red Scare was, obviously, influenced by the first two. The US pressuring, sanctioning then annexing of Mexico and Canada are likely influenced by... well, take your pick on that one cause it's a loooong list. The series' Chinese Internment Camps are propagated through Executive Order 9066, which is real and was used for the Japanese Internment Camps during World War II.

In conclusion, it's interesting to see how something presented so brazenly negatively as Prewar USA can still have supporters. Is it leftover goodwill for the real-world USA they're projecting onto the fictional one? Is it an inability to recognize the in-game shallow propaganda as propaganda and just take it at face value? Is it that they buy into the Red Scare and assume anything opposing Communism in inherently good? Is it because they are aware of the atrocities of the Prewar USA and just agree with them? I don't know, but it's fun food for thought.

Further interesting reading from the Fallout Wiki:
Wartime Worker's Act
Food Riots
Automation Riots
Little Yangtze and Turtledove Detention Camp
The Enclave - Ideology and Foreign Relations
submitted by _Joe_Momma_ to Fallout [link] [comments]

automation game guide video

Tutorial : Newbie start guide Part 1 : Oxygen not included ... Automation Empire - QUICK START GUIDE & FACTORY LAYOUTS ... How To Make A Roblox Game - 2021 Beginner Tutorial! - YouTube AutomationGame - YouTube Quick and Easy Truck Setup Guide -- Satisfactory - YouTube Is this How to Setup the BEST Factory?! - Automation ... HOW TO USE COMBINERS PROPERLY! - Automation Empire ... How To Use Automation Clips - FL Studio 20 Essentials ... Astroneer Automation Guide: How to Use Auto Extractor ...

In-Depth Engine Design. Solid engine design is a big part of creating a successful car in Automation. The game gives you the opportunity to build your own engines from scratch; from the engine configuration, over the valvetrain design, to the fuel system and detailed turbocharging systems. With the new BeamNG Exporter coming along soon, there’s more than likely going to be a lot of new players joining. So, I’m putting together a guide for engine design. This will be put in parts whenever I feel like it, and will cover each tab of the engine designer one by one. I will update this post with a link to each section of the guide, which I will add below as a reply to this. Feel The Car Company Tycoon Game. Community Challenges & Competitions In here you find all kinds of community lead Automation competitions, be it engine, car, or tycoon challenges. Automation - The Car Company Tycoon Game - Extremely Improved Anti-Aliasing Guide Written by Awoo™ / Jul 19, 2019 Simply edit a text file and make your game look 350% better or more! In game, time advances at the pace the player chooses and pauses automatically for events and occurrences. Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager. These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use. In game, time advances at the pace the player chooses and pauses automatically for events and occurrences. Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager. These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use. Automation – The Car Company Tycoon Game – Extremely Improved Anti-Aliasing Guide. Simply edit a text file and make your game look 350% better or more! The Tweak. First of we will never get TRUE anti-aliasing (MSAA) in Automation due to it using a deferred rendering engine, Why is automation in game development so important now? Simply put, software games have a much longer lifespan these days than they did in the past. For example, World of Warcraft has been in production since 2004, and since that time, they've had numerous patches, releases, and expansions. Automation Empire game guide focuses on Beginners Guide and some useful Tips and Tricks. The guide will give you basic tips and tricks on Automation Empire game. While writing this instruction, we pick up many pieces of information from several sites for you. We hope that this guide will help you. Start the Factory Automation is a car company tycoon game in which you design and build cars from scratch. It is you who designs everything from the very core that is the engine, over the chassis, to the suspension and the car's looks. The game is still in development, and this channel gives you some insights into that process.

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Tutorial : Newbie start guide Part 1 : Oxygen not included ...

Want to know how to make a Roblox game and make Robux? AlvinBlox will show you how to make a game on Roblox with scripting. Learn how to make a sword fightin... https://store.epicgames.com/mr-g-plays/satisfactorySupport me by purchasing the game with this linkThis guide quickly covers how to setup the truck station ... Automation Empire Tutorial/Tips on how to use COMBINERS the RIGHT WAY!New Real-Time Strategy Tycoon Sim Production Management Game 2019 - Factorio/Satisfacto... Is this How to Setup the BEST Factory?! - Automation Empire Let’s Play Ep 2Automation Empire gameplay automating coal and iron in order to get to automated s... Developer updates and trailers for the upcoming Car Industry Game "Automation: The Car Company Tycoon Game" Automation is a car company tycoon game in which you design and build cars from scratch ... Have been doing a lot of late game builds recently. No one has done a detailed early game starting video in a long long time. I'm going to put together a cou... FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co... This is the last video in the FL Studio 20 basics series for a while, the next upload will be resuming more advanced mixing and production videos.Automation ... This Astroneer Automation update guide shows you how to use the Astroneer Auto Extractor, Auto Arm and Medium & Large Resource Canisters. Get help here! Enj... Enjoy my content? Support me on Patreon! https://www.patreon.com/katherineofskyA huge thank you to DOG HOGGLER for providing me with a game key!Release Date:...

automation game guide

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